Total War: ROME REMASTERED

Total War: ROME REMASTERED

3,201 valoraciones
RTR: Imperium Surrectum 0.6.7
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47.151 GB
15 MAY 2021 a las 3:12 a. m.
11 SEP 2024 a las 2:11 p. m.
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RTR: Imperium Surrectum 0.6.7

Descripción


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

  • This version (0.6.7) will crash between rounds 400-500 due to an engine limitation. This will be addressed in the next major version.

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Discusiones populares Ver todo (164)
1
8 OCT a las 9:21 a. m.
Crashing when ending turn
harepsol
2
3 OCT a las 9:18 a. m.
historical accuracy
ElAlgeriano
2
11 SEP a las 7:43 a. m.
Files Corrupt more often as you get farther along in a Campagin
Cinder
5,235 comentarios
Chris P. Bacon hace 12 horas 
Hey just want to say I've had to clear out so much stuff from my bum laptop, but I'm hyped as hell to play some RTR. Also, is there a forced diplomacy option built in to the mod? And has diplomacy been changed in any way? Thanks again for all the team's work.
Apple  [autor] 11 OCT a las 4:20 a. m. 
@captainducko Swaggers Blood mod (one of our devs) just make sure you place it above RIS
Dalamarious 11 OCT a las 3:41 a. m. 
@hsf_ You could likely personally modify the files with the buildings and the culture growth modifiers, but from our perspective, we are aiming at creating a mechanism that slows down and forces some consolidation while making use of characters and the special traits/ancillaries they get :)
Dalamarious 11 OCT a las 3:38 a. m. 
@Healz on Wheelz There is still balancing to be done in certain areas, which includes lowering pop count/raising growth factors in certain regions, we are continuously working on improving this aspect :)
Iceni Total War 11 OCT a las 3:17 a. m. 
@captainducko Blood effects are included but if you need to enhance it I think I've only ever seen 1 or 2 blood mods on the workshop and don't know if they're compatible.
captainducko 10 OCT a las 10:51 a. m. 
Is there a blood mod compatiable with this mod
hsf_ 9 OCT a las 8:03 a. m. 
Great mod, one of the best I've played in any game. But just out of curiosity, is there a way to shorten the build/recruit time as well as increase the settlement growth rate slightly?

Thanks.
Healz on Wheelz 6 OCT a las 1:29 p. m. 
Hey, thanks for the mod, genuinely incredible achievement. Just wondering: Is it a bug or a feature that in some cities my mainline government buildings have massive pop growth reduction modifiers? As in, -5% at minor city level. But in other cities the reduction is massively smaller, as in -1% at minor city level?
Apple  [autor] 3 OCT a las 9:17 a. m. 
@wyattsprecher You have to activate it in the Feral launcher.
Apple  [autor] 3 OCT a las 9:16 a. m. 
@Ray Getardo Just like in vanilla. The AI will recruit them though if you play on hard or Very Hard and might take them all.