Arma 3
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Commander Ops - Quan Loi '68
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Persistent
Scenario Type: Infantry
Scenario Map: Cam Lao Nam
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
715.163 KB
8 May, 2021 @ 5:00pm
10 Apr, 2022 @ 4:16am
49 Change Notes ( view )
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Commander Ops - Quan Loi '68

In 1 collection by StarleyYe
Commander Ops Colletion
9 items
Description
About:Arma Commander Ops is long-term scenario based on 'Arma Commander' mod with savegame function. Oriented on strategy & tactic gameplay in SP/COOP. Train your command, strategy and tactic skills in this kind of scenarios. With Arma simplicity.

Scenario:
You are commanding platoon of S.O.G. at FOB Quan Loi. intel service reported about raise Vietcong activity in the area. High command gives you a task to search and capture enemy positions.

Feautures:
- Plan and execute an operation to capture enemy positions within a 3 km radius with the support of an infantry platoon and artillery;
- Enemy commander designed to use varios of strategies: wait and accumulate forces for big attack, ambushes strategy, counter-attacks strategy, sniper pair's strategy, simple zerg rush strategy and other. For replayability and surprising gameplay.
- Buy (by command points) units and lead them (on the map or easy switch);
- Iron Man. Saves at the end of every battle. Battalion losses and earnings move battle to battle. When you get a victory it feels like The Victory with pain of faults and losses;
- Long-term scenario. Scenario starts before dawn and during a few battles (each for an hour);
- Victory in the operation gives you extra Command points in 'Commander Ops - Central Nam '68' and other planner scenarios;

Designed for singleplayer, possible for COOP.

Hints & tips:
- As i said the scenarion oriented on strategy and tactic (but with action gameplay). Plan and coordinate your action on the AO;
- If your units gets losses - save at least one men in the units. You get refund at the end of battlestage and can use the unit (buy) in next battle;
- Use recon. Switch to the recon unit by yourself, use ears, use binoculars and other things. You may use ambush tactic too or 'stealth' tactic with no-fire to go behind enemy lines;
- use all variations of maneuvres: attack, retreat (!), hit and run strategies, flang maneuvre (VC may counter-attack or not) and other;
- Fight till the end. If you lost everything (exept 1 base, of course), but it is not the first battle - it is not the end.High Command may send you help (units or command point)...or not (randomized)!

demo walkthrough:
turn 1: https://www.youtube.com/watch?v=-PjzT2GAjwM
turn 2: https://www.youtube.com/watch?v=ATjDWjFX8F0
turn 3: https://youtu.be/NZHcLUfLXAo
turn 4: https://youtu.be/u92hOevE6yY

15 Comments
Cottient 26 Dec, 2021 @ 10:26pm 
For the AI that spawns in I meant
StarleyYe  [author] 26 Dec, 2021 @ 2:58pm 
@Cottient check up at ammo box near HQ tent
Cottient 21 Nov, 2021 @ 8:38pm 
Could we get some flares in the inventory. Its pitch black.
StarleyYe  [author] 18 Aug, 2021 @ 5:42am 
@lemonstone92 have you enabled 'Arma Commander' addon? See 'addon needed' list
lem0nium 17 Aug, 2021 @ 8:49pm 
I can't open the scenario?
StarleyYe  [author] 10 Aug, 2021 @ 11:33am 
@CR Gallagher
Maybe you spent all command points (CP) or total groups limt reached.
Money 8 Aug, 2021 @ 11:43am 
i cant click on my units on map and direct them i did once after that it wouldnt let me anymore
Busted Cogitator 19 May, 2021 @ 6:24pm 
reminds me of radio commander that weird asymmetric game where you had to issue orders via radio
Roland UA 16 May, 2021 @ 5:46am 
That's cool. Could you add more dynamic respond of group status? Like contact, idle, need supply, etc. An markers on enemies groups
StarleyYe  [author] 12 May, 2021 @ 11:46am 
@willownotpope
Yup, i planned a few.
Thanks for feedback.