Arma 3
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FG-ColdWar
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Data Type: Mod
File Size
Posted
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543.310 MB
5 May, 2021 @ 6:42pm
13 Jul @ 9:08am
14 Change Notes ( view )
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FG-ColdWar

Description
Dear friends, I took the trouble to create a mod because there are still some aircraft missing from the Mod Global Mobilization.
With lovely thanks to [Dust]Sabre I took over the Alpha Jet, the F104 Starfighter and the C 160 D Transall and added new paintings.
Unfortunately, in Mod Global Mobilization, the vehicle crews can't use the tools, so I used the hidden crews and created some new crews who wear the right weapon colors (branches) to the unit and the appropriate clothing.Vehicles are mainly used in olive and Flecktarn, which were not previously offered in the editor. At the end of the 70's, at the beginning of the 80's there was still no Flecktarn and most Bundeswehr vehicles were olive. therefore, I used the vehicles for the new crews.

New Skins:
- Dornier UH1 D (Bell UH1 D) as transport and rescue helicopter in two colour versions
- Alpha Jet A and E in two different versions (Military Aviation)
- C160 Transall D in two color versions (Military Aviation), can carry 30 soldiers or load ("drone", best to fly with AI)
- F 104 Starfighter (Military Aviation / Liveries)
- Fiat G.91 (Military Aviation / Liveries)
- Fouga Magister (Military Aviation / Liveries)
- F4F / RF4E Phantom II (CW3)
- Leopard 2A4, FlaRakPz ROLAND, Unimog 1,5t (CLV)
- M41 (CW3)
- M48 A2GA2 (Model M60) with Leopard 1A1 Gun

Features:
- Bundeswehr 80s crews with many weapons colors
- Jet, Heli and Transall pilots
- Ground personnel (can repair, refuel and re-arm)
- new Infantry (Parachuters, Grenadiers and light Infantry)
- Vehicles in olive green (partly Flecktarn) with Global Mobilization crews and self-designed

Credits/Thanks to:
Emmanuel Barranger (Helijah) for Alpha Jet, Fiat G.91, Fouga Magister, C-160,
https://sketchfab.com/helijah ,
[Dust]Sabre for the Mod "Military Aviation"




hier in deutsch:
Liebe Freunde, ich habe mir die Mühe gemacht, einen Mod zu kreieren, weil im Mod Global Mobilization noch einige Luftfahrzeuge fehlen.
Mit liebem Dank an [Dust]Sabre habe ich den Alpha Jet, die F104 Starfighter und die C 160 D Transall übernommen und mit neuen Skins versehen.
Leider können im Mod Global Mobilization die Fahrzeugbesatzungen nicht die Werkzeuge benutzen, daher habe ich die verborgenen Besatzungen genutzt und einige neue Besatzungen kreiert, die die richtigen Waffenfarben zur Einheit und die entsprechende Kleidung tragen. Es werden vor allem Fahrzeuge in oliv und in Flecktarn genutzt, die vorher im Editor noch nicht angeboten wurden. Ende der 70er, Anfang der 80er Jahre gab es noch kein Flecktarn und die meisten Bundeswehrfahrzeuge waren oliv. daher habe ich die Fahrzeuge für die neuen Besatzungen verwendet.

Neue Skins:
- Dornier UH1 D als Transport- und Rettungshubschrauber in zwei Farbausführungen
- Alpha Jet A und E in zwei verschiedenen Ausführungen (Military Aviation)
- C160 Transall D in zwei Farb-Ausführungen (Military Aviation), kann 30 Soldaten oder Last befördern ("Drohne", am besten mit KI)
- F 104 Starfighter (Military Aviation / Liveries)
- Fiat G.91 (Military Aviation / Liveries)
- Fouga Magister (Military Aviation / Liveries)
- F4F / RF4E Phantom II (CW3)
- Leopard 2A4, FlaRakPz ROLAND, Unimog 1,5t (CLV)
- M41 (CW3)
- M48 A2GA2 (Model M60) mit Leopard 1A1 Kanone

Features:
- Bundeswehr 80er Jahre - Besatzungen mit vielen Waffenfarben
- Jet- , Heli- und Transall - Piloten
- Bodenpersonal (kann reparieren, betanken und neu bewaffnen)
- Jäger, Fallschirmjäger und Panzergrenadiere
- Fahrzeuge in Olivgrün (zum Teil Flecktarn) mit Global Mobilization-Besatzungen und selbst entworfene
23 Comments
Yo Gabba Gabba! 23 May, 2024 @ 10:32am 
Amazing mod. I hope you keep this up.
Goose 24 Oct, 2023 @ 12:54pm 
The vehicles themselves dont require to be touched or renamed, only the CfgPatches classes that had duplicate names. They ended up overwriting each other and as such the units[]={....} arrays were being overwritten causing them to not be registered for spawning or modifying by curators (zeus) even if the vehicles class had the appropriate curatorScope set. Anytime you define a class in CfgPatches it needs to be unique otherwise you will end up overwriting whichever shared the same class name. So for each plane type they should all be grouped under a generic: fg_a3_PLANENAME, such as fg_a3_fiat, and each variant such as bomber, cas, multi-role, etc... included under that patch class, or just put everything under the fully generic: fg_a3_cold and not having each define its own config.cpp files with their own patches class but instead being set up in header/.hpp files and added to the main config.cpp via #include lines.
Goose 24 Oct, 2023 @ 12:54pm 
@franky68_de the only issue appears to be just multiple of the cfgpatches classes sharing the same name, I did a test just changing the uh1d cfgpatches class to: fg_a3_uh1d from fg_a3_cold (the same name as the core/most of the retextures and unit variants), and the alphajet cas one to: fg_a3_alphajetcas from fg_a3_alphajet (which was a duplicate of the baseline Alphajets patches class), and it resolved the issues almost entirely.
franky68_de  [author] 24 Oct, 2023 @ 4:42am 
Dear Goose, I am currently restructuring the MilAvi aircraft and creating variants in the armament (for example Alphajet CAS), if possible without changing the names. I didn't succeed with the French Alphajet. All MilAvi aircraft with Retex 01 from Sabre are now in the MilAvi folder. I have already completely outsourced the Dornier UH1D helicopters. At the moment I'm busy with the Starfighter, the Fiat and the Fouga Magister, sorry.
Goose 20 Oct, 2023 @ 7:03am 
From the looks of it, the CfgPatches entry for fg_a3_cold is being overwritten by the one in the fg_dornier_uh1d config, and as such only contains the units array is only containing those helicopters, which coincidentally are unaffected by the behavior I described
Goose 20 Oct, 2023 @ 6:56am 
Testing with some of the other units (fg_bw_army_leopard1a1_oli,fg_bw_LW_pilot_p1_80_oli) it seems that any unit that was defined in the main config for the "fg_a3_cold" cfgPatches is having this issue. Checking my rpt logs and im seeing: "Conflicting addon fg_alphajet in 'fg_a3_cold\fg_alphajet\', previous definition in 'fg_a3_cold\fg_alphajet_cas\'" and "Conflicting addon fg_a3_cold in 'fg_a3_cold\', previous definition in 'fg_a3_cold\fg_dornier_uh1d\'" which may help get to the root of whats going on? ive used your mod for a while now and dont believe ive had this problem in older versions?
Goose 20 Oct, 2023 @ 6:56am 
Hi, ive noticed an issue when trying to use a number of the planes with Zeus in dedicated servers. 1. Most of the Mil Avi are not set up to appear in the zeus units list but also 2. With the exception of "fg_fiat_retex_02" and "fg_104g" all the other Mil Avi derived vehicles are unable to be moved in Zeus if created in Eden Editor before mission start. I think this might be because they are missing from the units[] array in cfgpatches or have incorrect class names in the plane specific configs/cfgPatches.
franky68_de  [author] 29 Aug, 2023 @ 11:55am 
Kann nur versuchen, im nächsten Update die UH1 zu separieren
Thomas0310 21 Aug, 2023 @ 8:07pm 
Nunja ich finde das du den in meinen Augen besten Dornier UH1 - D SAR Skin in deinem Modpack hast den ich bisher in Arma 3 gesehen habe. Ich hätte gern einfach nur die Hubschrauber ohne die ganzen anderen Mods drum rum da diese für mich persönlich nicht interessant sind. die RHS Mods nutze ich alle deswegen bin ich ja explizit an den Hubschraubern interessiert.
franky68_de  [author] 21 Aug, 2023 @ 2:58pm 
@Thomas0310: Welchen Sinn soll das haben? Die Skins passen nur zu einem bestimmten 3D-Modell. Ich weiß, es ist schwierig, einen Medivac-Hubschrauber zu machen, aber aus einem Vietnam-Hubschauber von anderen DLCs bekommt man keinen unbewaffneten deutschen Dornier - Lizenzbau aus dem Jahr 1968 ;-)