RimWorld

RimWorld

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Xnayah (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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909.871 KB
2 May, 2021 @ 1:58pm
16 Jul @ 12:29pm
7 Change Notes ( view )

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Xnayah (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
973 items
Description

Update of Maartens mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=912614899



[discord.gg]
[github.com]


*The Xar race mod.*

Developers of this mod:
XML Editor, Assembler and Founder of the mod - Maarten
Youtuber(s) - TheCanadianBearYT https://www.youtube.com/channel/UCt7i55lppM9jduMwT1aBPYA

TL;DR : 2 New monsters (Xarka Xnayah) 1 New research (XayTech) 1 New building (XarTurret) 1 New material (XayBlocks/Bricks)

Content:
- It adds the new race called the Xar an intelligent alien race which have been located all around Rimworld! Some of the subspecies of Xar are not intelligent and will act like normal animals, but the intelligent will try to destroy you.

Currently it adds 2 monsters:
- The Xnayah Spider (this is a monster that infests certain mechs or even creatures. It takes control of the brain and and infests it. After infested it will be able to lay eggs and reproduce. when butchered they drop special chunks which you can refine into Xay materials. (Xay is the name of the material)
- The Xarka (This is a furry warg-like creature. Even though it looks like a warg it's a passive creature and can be easily tamed. It also produces XarkaHair when tamed)

It also adds Materials and new buildings:
- XayBlocks/Bricks when cutting the special chunks dropped by the Xnayah on the stonecutting table it gives you XayBlocks/Bricks. Currently you can use those bricks for walls/doors/tiles and 1 specific building.
- And that specific building is the XarTurret. It's a very powerful turret that currently only has more hitpoints and damage (This will change in the future). It DOES need the XarTech research first however.
- XarkaHair produced by the Xarka can be used to make carpets

It also adds a new research called:
- XarTech this will have many Subtrees of research just like electricity. Currently it's only used for the turret.

And Last but not least:
- It adds an event that makes Xarkas wander into the area.


Future updates will add:
- An event involving intelligent creatures building a base next to yours (Something like when a siege happens but also having some elements of a hive infestation)
- Another event which involves the Xnayah infestation. What it does is infest creatures(Including pawns) and slowly taking control of their brain (Among these creatures will also be colonists). It will show like a health effect
- Buildings made out of Xay blocks ( Right now only a turret but in the future will have much more similar buildings that also need "XarTech"
- Sites
- Turrets will instead of shoot bullets, shoot orbs that will pull enemies towards the orb
- And much more!

If there's a bug or an error please tell me in the comments (Maarten) we will fix it.

If you wanna help develop this mod or bring suggestions or just talk about in general then join the discord and help this mod come alive again!

Fixed to BETA 18!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: new creatures
2 Comments
Mlie  [author] 4 Sep, 2022 @ 10:11pm 
@|dvh| The creatures melee-attack was fixed.
All my mod-updates should have a comment with info about it listed in the change notes-section
|dvh| 4 Sep, 2022 @ 8:16pm 
What was the update Mlie?