Arma 3
25 ratings
Stuck in Ruha
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
10.347 MB
28 Apr, 2021 @ 3:14pm
2 Jul, 2021 @ 1:04pm
18 Change Notes ( view )

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Stuck in Ruha

Description
This is a Single Player Scenario using Ravage and a variety of other mods & scripts for more details on the mission please read the information below.

I recommend not using any mods that alter AI behavior such as VCOM AI as it will conflict with Project Injury Reaction Mod.

If you find that zombies are not spawning you may want to try running Ravage CUP along with Ravage.

Mods like Enhanced movement are fine to use along with Arma 3 enhanced Inventory etc.


Remember the less mods you use the better the mission will run.


Scenario Features

1. Tasks to complete with a end goal.

2. Intel items to find and read - pictures etc (nothing to detailed) Keys to pick up for locked doors etc

3. Hostile OPFOR Raiders squads and Lone Renegades.

4. Zombie Walkers, Runners and Bolters included.

5. Tweaked Zombie voice along with visual & audio detection values.

6. Sun factor - the darker it gets the more zombies will spawn.

7. Zombies have a chance to drop Injectors that players will need to use if infected.

8. Radioactive Water and Rain along with Editor placed Rad zones.

9. Bandits will setup campsites at night instead of looting.

10. Project injury spices things up by allowing AI to drag wounded throw smoke grenades along with many injury animations that make combat somewhat more realistic.

11. Anomalies such as the Wendigo and others will spawn at night time.

12. Ambient UFO activity from time to time flyovers & crop circles.

13 Projectile are affected by wind strength and direction.

14. Customized Gear pool that affects spawned AI and Loot piles.

15. Dynamic Weather and Ambient Music.

16. Bandits killed by zombies will become undead themselves after a certain amount of time.

17. AI will attempt to loot those that they have killed.

18. Advanced animal behavior hopefully this makes rabbits somewhat harder to hunt.

19. Altered Night Vision script makes NVGs less perfect.



Required Mods.

1. Ravage

2. CBA Mod

3. CUP Terrain Core

4. CUP Units

5. CUP Weapons

6. CUP Vehicles

7. Project Injury Reaction

8. Universal Ammo System

9. Drongos Spooks and Anomalies

10. Exploding Objects

11. MrSanchez Headlamps - Toggle light on/off: SHIFT+N - Cycle Brightness: CTRL+N - Cycle Colors: ALT+N

12. RUHA


// With variables from below you can stop their related scripts on the fly

seekeron = false; publicvariable "seekeron";
end_cross = false; publicvariable "end_cross";
ufoencounter = false; publicvariable "ufoencounter";
glow_blood = false; publicvariable "glow_blood";
13 Comments
telamiina 3 Apr, 2022 @ 6:19am 
I might be doing i wrong but does scenario have like 4 objectives?
Hans(z) 11 Jan, 2022 @ 8:20am 
There is, but you have to find him
ЧУЖОЙ 11 Jan, 2022 @ 6:53am 
hello.any recruitable survivors ? ty
GilliganTrevor93  [author] 23 Dec, 2021 @ 4:44pm 
I'm glad you like the spooks they truly make things spicy
Rocky Bukkake 23 Dec, 2021 @ 4:00pm 
Definately like the spooks, having a rake chomp on a guy in my peripheral was pretty spooky.
GilliganTrevor93  [author] 22 May, 2021 @ 5:20pm 
New scenario coming soon along with updates for this mission specifically
GilliganTrevor93  [author] 22 May, 2021 @ 5:19pm 
The error comes from the Mod UAS i think but it will not affect the scenario.
Eron 22 May, 2021 @ 8:53am 
Hi dev,
I loaded all the mods properly, but this message appeared on the Arma home screen: No entry 'bin \ config.bin / CfgMagazines.'. Any suggestion?
Cya. :CSAT:
ROBAX 15 May, 2021 @ 8:28pm 
This is probably the best Ravage mission I've played and I've played them all. Ruha is a bit of a boring map, but the wide variety of missions here made that irrelevant. Everything worked once the initial bugs were sorted out. Great work! Anyone starting this up will be wise to look out for keys, intel and crates, and hold onto any explosives, tools, tyres and rockets you find.
GilliganTrevor93  [author] 9 May, 2021 @ 10:13am 
Hey Valken thank you very much and yes coop is really fun I shall keep that in mind for future missions I tend to make a single player first then if people really want I will make it coop aswell.