RimWorld

RimWorld

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Rimhammer - Any One Can Magic
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.270 MB
28 Apr, 2021 @ 11:15am
10 Aug @ 3:30pm
5 Change Notes ( view )

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Rimhammer - Any One Can Magic

Description
[www.patreon.com]

[discord.gg]


This mod is a patch for the Rimhammer - The End Times - Magic mod.

It makes the magic available to any pawn in the game. So pawns of any race or faction will have a chance to end up with a trait that grants them magic.

This can safely be added to an ongoing game.

You can use just the Rimhammer - The End Times Magic mod and this mod out of the Rimhammer mod series, and have Rimhammer magic user pawns in any game.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods). Lastly, place the Rimhammer Any One Can XXX mods, such as this one.






I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. After getting going on the Rimhammer base and Magic mods, motivation was high to bring a Warhammer experience to RimWorld. This mod was an afterthought really. It became obvious that many people would want to use the Magic mod I'd created, but wouldn't want to have to be restrained by esotericly restrictive Warhammer lore from years gone by.

[www.patreon.com]
13 Comments
SickBoyWi  [author] 15 Sep @ 10:12am 
Update: 1.6 tweaks.
Sturm 2 Sep @ 4:41pm 
Thanks!
SickBoyWi  [author] 2 Sep @ 3:40pm 
@Sturm - NP! I'm working away on Beasts and Empire now. So it'll all be done at some point, hopefully soon. I dig your handle too!
Sturm 10 Aug @ 3:57pm 
Thank you very much! :HappyMask:
SickBoyWi  [author] 10 Aug @ 3:30pm 
Update: Ready for 1.6.
SickBoyWi  [author] 8 Jul, 2024 @ 4:25pm 
@CHOUGH - If you have this and the Any One Can Magic mod, the magic traits will show up randomly on any pawn when they're generated. It's still pretty rare though. I have it on the list to make a mod setting that controls the likelihood of pawns having magic traits.
CHOUGH 29 Jun, 2024 @ 2:50am 
I only subscribed to The End Times - Magic and this mod, but creating a new character does not have magic. How can I use it? Or is it necessary to use other end time modules to take effect?
Sturm 14 Jun, 2024 @ 9:36pm 
thank you for updating to 1.5
Rogim 27 May, 2024 @ 9:34am 
Thanks for this!!
DxGGG | Megalomancer 8 Nov, 2022 @ 11:20pm 
you're awesome, thanks for this!!!