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In the meantime, she's working with another modder to redo his sprites and make him a playable character (I've offered my assistance as well) - so maybe one day!
I found another way to get thru the fight in a weird/funny way, and I got a video of it, because he slowly has been getting more and more impatient with me. I've been at this for like... an hour, and still going! https://www.youtube.com/watch?v=XuswKt_j-V4
Also drew something about it cause it was literally all i could think of, and I don't know where else I could actually put this: https://sta.sh/0ky6x2zvlw5
- I'll add Tutu to the disabled artifacts list for the fight and maybe look into adding a failsafe for the turns so yours will always come up after X seconds.
- Updating Regis' execute so it can't miss and cause strange behavior
- Regis might be playable one day? His creator, genusagi, gave me permission to use the character as a boss for the Tile Palace, so it's up to them to finish his sprites and give him the spells and artifacts to be a playable character.
Though, this mod is fantastic! I really enjoy the concept of this!
- Pets no longer break the Regis fight
- Fixed some stability issues with the Regis fight, will hopefully be more consistent now.
- Regis Assist now works! (If you've updated your MoreLuaPower). Spawns a pawn that promotes into a bishop if it makes it to the opposite end of the board.
A reminder that Steam Workshop is bad about auto-updating mods so you may need to unsubscribe & resubscribe to get the latest.
In the first version of TTP, the enemies were mostly an afterthought, mostly just designed to show the player what attacks the pieces in the final battle use. While they still serve this purpose, the enemies in TTP have been updated to be less weird & buggy, spend less time on the player field, and provide a better challenge for the player en route.
Check the change notes if you're interested in specifics.
Hopefully this version of the enemies will be a bit more fun to fight. Thanks go out to everyone who has downloaded the zone so far!
The next update will be focused on stability fixes for the Regis fight.
Haven't worked on TTP in a while as I've been re-doing the sprites on my custom character and re-tooling her kits. Rest assured coming back to TTP is in the queue right afterwards, starting with some stability improvements to the boss fight & updates to the normal enemy AI and functionality.
There's a lot of code at work making this mod do things that the game really isn't made to do so it's bound to be a little buggy, but I'll be updating it soon so you can more confidently include it in your runs without worrying about a potential soft lock (sorry to those who've had that experience).