Arma 3
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The Zone [CO-OP/SP] S.T.A.L.K.E.R. [5-40 PLAYERS]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
12.846 MB
20 Apr, 2021 @ 7:55am
25 Apr, 2021 @ 4:50am
6 Change Notes ( view )

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The Zone [CO-OP/SP] S.T.A.L.K.E.R. [5-40 PLAYERS]

Description
Co-op Scenario, based on the famous S.T.A.L.K.E.R. series, with similar gameplay and mechanics.



Stats
Players Slots: 5(minimum)-40(maximum).
Mission Length: Long
Difficulty: Hard-ish
Respawn: Enabled (infinite)
Starting Equipment: Low and Weak
Visuals: Lots of Environmental building with Handcrafted Areas
Loadouts: Handpicked loadouts (both player and AI)
Hunger and Thirst: Enabled
Human Enemies: Present
Inhuman Enemies: Present
Anomalies: Present
Ways of Dying: Many


Story
A group of scientists have set up camp in the Zone with the help of The Order, to study the Zone.
However they lack the survival skills to carry out the tasks themselves, and the Order are low on men. That's where you come in.

You, Stalker, and other Stalkers have been hired to carry out their tasks (In exchange for money of course).

Your tasks will take you through different areas and make you face different scenarios.


Mechanics
Much like the Stalker games, you are set in an almost Open World.
You have minimum gear, and will find yourself looting enemies and buildings for goods.
Looting enemies and buildings is possible. Make sure to search buildings for goodies.
Hunger and Thirst are present. Go too long without drinking/eating and you'll pass out.
Stalker anomalies are present and deadly.
Environmental building, decorations, handcrafted areas and Post Processing effects create the perfect apocalyptic atmosphere.


Difficulty Setting
It is best to play this scenario with a difficulty level that disables Unit Locations on Map, player Crosshair and also the Ping ability. You can set these in the Custom difficulty level, or choose the Veteran difficulty (not recommended since it removes Third Person).


How to Play
Again, best if you use that custom difficulty setting.

There are 3 tasks at the beginning. If you have the numbers, best split into 3 teams and go for each task.
The unknown anomaly needs a small team, the Vladimir chat needs a medium team and the Weather Device needs a big team.

Zaros is an infested town, with the middle being radioactive. It's a dangerous place, but the houses contain good loot. Will you risk your life and try your luck to get special loot?
If you find yourself waiting for other teams, then test your luck. Head into the infested town and gather as much as you can, as fast as you can!

The Factory is the final task. So everyone should be ready before going in.
Once each team finishes their tasks, head to the south of the factory and regroup at the "Join for Factory" marker on map. Once all teams are ready, then head for the Factory.
NOTE: You will experience FPS drop in the Factory.



Known Bugs:
  • Some tasks are bugged and when completed, will give you the next task but will not appear Completed on the map. If you get the next task, then it's complete and you can move on and ignore the unfinished state.

  • The "Unknown Anomaly" task is bugged and will not complete. But don't let that stop you from analyzing it and taking a leap of faith.

  • It is possible to fail the Weather Device task by losing the backpack. Try not to get sucked into any anomalies with it.

  • The final task will not end the mission and end messages do not appear. If you hear the victory music, then you are done. Good job! If you have Zeus, use that End Game Victory Module.



End & Credits
Funny how a scenario based on a game with so many bugs ends up having bugs itself. It took me 2 months to build it this and it still wasn't enough to iron out all of them.

Thanks to Hertma and Callum L. 3C-205 for pointing out some major bugs for me to fix.
Special thanks to Diwako for the Stalker Anomaly Script/Mod.
Special thanks for GSC World for creating the Stalker series. Can't wait for Stalker 2.
Special thanksto Bohemia Interactive for Arma 3.


Special thanks to you guys for playing my scenario. I hope it leaves an unforgettable experience for you.
If you enjoyed the experience, support me by giving a like.
If you didn't enjoy it, then give a dislike and comment what the issue was.
Popular Discussions View All (2)
0
22 Apr, 2021 @ 2:45am
PINNED: Q&A
Chimz
0
24 Apr, 2021 @ 5:42am
Feedback and Suggestions
Chimz
14 Comments
Yauhim 16 Apr, 2023 @ 10:36pm 
С зомбями перебор, интерес пропадает.
Chimz  [author] 2 Jan, 2022 @ 5:09am 
Thanks for trying to help BaraBoom :steamthumbsup: but there is no such mod. Never has been. And since the units are Arma 3's soldiers with changed loadouts, such a mod would not even be needed.
BaraBoom 1 Jan, 2022 @ 4:19pm 
CUP ACE3 Compatibility Addon - Units you forgot this
Chimz  [author] 17 Oct, 2021 @ 8:06am 
No problem at all man. Usually everything works and there's no need to read the description. But since the zombie mod's author hasn't updated it, we have to do it ourselves.

Just download the fixed version (or fix it yourself with tutorial) and load that one instead of the original.

Let me know if you have any further questions or problems with the installation
SRB-Mickyy 17 Oct, 2021 @ 7:56am 
Welp I see now.. at ''Other Important'' I need follow those steps... I just loaded mods that are on right side, didn't do anything else, my bad. I don't know now, those steps confuses me..will see if I get it done or no, since I need to j*rk about that. cheers
Chimz  [author] 16 Oct, 2021 @ 6:18am 
Have you installed and Loaded the Modified Zombie Mod instead of the Workshop one?
SRB-Mickyy 16 Oct, 2021 @ 3:16am 
Well I just find out about this scenario and wanted to try...but can't load mission because:
''Vehicle class RyanZM_ModuleZombieDeletion no longer exists'' ..Any solution about this?
Chimz  [author] 25 Apr, 2021 @ 6:51am 
Cheers!

Yes, that's an issue I can't fix. It's not specific to this mission and has long been haunting my clan. I think it has something to do with ACE. Haven't found a fix for it yet.

So yeah, best way to loot the corpses is what you said.
Let's say you want the contests of their Vest. You gotta put on their their Vest, empty the contents you want, put on your own Vest again then and pick up the contents.


If anyone ever finds the fix I'd be happy to implement it into the mission.
DarkEthanol 25 Apr, 2021 @ 6:33am 
Also seems to be a little issue with looting from the dead bodies. Not a huge issue but it means you have to drag the clothes from someone just to pick up there stuff.
DarkEthanol 25 Apr, 2021 @ 6:32am 
No problem. Thanks for the quick fix :)