Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Hill Supreme
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
Updated
171.064 KB
18 Apr, 2021 @ 3:24am
29 May, 2021 @ 6:46am
2 Change Notes ( view )

Subscribe to download
Hill Supreme

Description
This mod changes melee_height_damage_modifier_max_coefficient in _kv_rules from 0.3 to 0.7.


It means models attacking from high ground in melee can potentially deal up to 70% more damage and receive up 70% less against models from below.

Now you can mitigate enemy advantages, even on very hard/legendary battle difficulty (which makes your melee units useless, redundant), by using terrain, your melee units can stand against enemy and you even can beat higher tier unit with lower tier unit if you position is good enough.

This should be compatible with everything (yes this is SFO compatible).

Enjoy
7 Comments
Ciaphas Cain 29 May, 2021 @ 11:41am 
will give it a go later tonight, see how it runs
Johnny Rico  [author] 29 May, 2021 @ 6:47am 
This is 70% from now on
Johnny Rico  [author] 13 May, 2021 @ 1:57pm 
True.
I actually thinking about making it 65 or 70 (like i initially wanted to). The reason i made it so high, because i don't like how game handels low tier on high tier units engagements. Unless you press some magical battons, you destined to die, even on normal. Terrane not giving you enough advanteges to fight against this game unit tier system, and this even before VH difficalty modifiers.
But you probably can use some overhaul (like Boyz) which cope with it.
I going to change it when i'm not be so lazy, and if some of you guys want it.
Ciaphas Cain 8 May, 2021 @ 6:17pm 
80% potential seems very....insane. I'll have to test it out (pretty sure it's not insane but still) lol
The Wriggler 23 Apr, 2021 @ 6:22am 
At long last, the Obi-Wan mod. And it's lovely.
Johnny Rico  [author] 23 Apr, 2021 @ 2:27am 
you welcome
Barstow 20 Apr, 2021 @ 2:56am 
I've been looking for a way to implement this with R.I.C.E.! Thanks!