Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Keep Unique Buildings
   
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Type: Mod
Tiedostokoko
Julkaistu
Päivitetty
28.382 KB
15.4.2021 klo 15.36
1.5.2022 klo 19.47
11 muutosilmoitusta ( näytä )
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Keep Unique Buildings

3 kokoelmassa, tekijä Fuzzle
Fuzzle's Tweaks
27 luomusta
Fuzzle's Secret Societies
9 luomusta
Fuzzle's Mod Collection
55 luomusta
Kuvaus
Tired of Secret Society buildings overwriting your Civilization's unique building? Not anymore!

With this mod, Secret Society buildings no longer actually replace a Civilization's own unique building. For example, Portugal with the Hermetic Order will have the choice to construct either the Navigation School or the Alchemical Society.

If you change your mind down the line, you can complete a project which costs half as much as the building itself to convert either to your Civilization's unique building or to your Secret Society's building.

This mod is also automatically compatible with most* other mods that add unique buildings, whether they be attached to a Civilization's trait, or a governor/Secret Society promotion.

This mod pairs well with my other mods:
Secret Societies: Knights of Solomon
Secret Societies: Starborne Emissaries
Secret Societies: Brigand Court
Secret Societies: Harmonists


This mod has been translated to German!

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]

--

* "Most" here meaning all mods which are loaded before this one. Very few mods will attempt to do load later.

* In order for the mod to correctly generate the icon, name, and description for the conversion projects, modded Civilization buildings should be named according to the conventions established in game:
BuildingType Tag = "BUILDING_ANYTHING"
Name Tag = "LOC_BUILDING_ANYTHING_NAME"
Description Tag = "LOC_BUILDING_ANYTHING_DESCRIPTION"
If these conventions are not followed, the icons and/or text may not be generated properly.
18 kommenttia
Smeagol136 25.8.2024 klo 9.57 
This is just what I needed thank you so much!
Spatztastic 6.9.2023 klo 19.19 
Wish there was a mod that allowed for UB and SSB to be combined (as much as I acknowledge that that could make civs with such overlap more powerful perhaps)
MarsEco 3.1.2023 klo 15.15 
Now if only there was a mod, that when you captured a city, the unique buildings and unique districts STAYED as those unique buildings and unique districts! (especially when so many unique districts will be placed in totally different spots like Maya's Observatory's that could have a +4 then you take it +0.)
William Hughes 10.8.2022 klo 0.05 
Love your mods mate :)
Do you have one that allows you to keep Unique Districts?
Doesn't make sense when you Cap a city that a District or building magically disappears and transforms.
Doc_Furtado 3.4.2022 klo 9.01 
This mode double the heroes!
H.Humpel 8.2.2022 klo 9.36 
Hi Fuzzletop,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Fuzzle  [tekijä] 30.5.2021 klo 13.07 
I've just pushed a major update, fixing the issues described below. This is likely to be the final version.
Fuzzle  [tekijä] 12.5.2021 klo 19.42 
I have now tested this: Rationalism works because it just affects district buildings. City-states and Isaac Newton did not work because they specific University, and the Alchemical Society no longer really replaces the University.
Fuzzle  [tekijä] 12.5.2021 klo 8.16 
I hadn't tested that, but I would think it wouldn't work properly with society buildings with this mod.
alanbf1992 12.5.2021 klo 0.43 
Does Isaac Newton, the Policy Card Rationalism and Scientific City States Bonus work with all versions of Universities?
And the same for other Buildings with their respectives variations, great persons, cards and city states?