American Truck Simulator

American Truck Simulator

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More varied parked traffic
   
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Type: AI Traffic
File Size
Posted
Updated
153.264 KB
14 Apr, 2021 @ 4:38am
16 Sep @ 11:40am
13 Change Notes ( view )

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More varied parked traffic

Description
Adds more varied parked traffic to all existing parking spots.
This mod works best if you use RTD and have modified traffic packs. It has less function otherwise.

With or without Cipinho's Real Traffic Density and Ratio mod:
-Truck parking spots are extended, so all trucks (and trailer combos) can park there.
-Several parking spot types were extended for more vehicles as well.

RTD only:
-You will now also find classic cars and sports cars parked on streets and pedestrian lots.

To make this work with Jazzycat/Trafficmaniac's packs, you will need to edit the car packs as well, or use a mod like US Car Culture which allows parking for those vehicles without the need to edit them.


If you want to edit the packs yourself, see the following instructions:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2456829256/4336483638882043614/
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2456829256/4594236924153512268/

This mod for ETS2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2456829256 - you will also need the ETS2 version of RTD
24 Comments
Erbkaiser  [author] 27 Oct @ 1:33am 
Yes. I replaced the specific trucks allowed on some types of parking lots with all trucks. Newer models, modded trucks - as long as a parking lot is an actual parking lot, and not static assets, it should allow for anything to be parked there.

This does sometimes lead to trailers that don't fit, but that is rare.
Småland 26 Oct @ 6:33pm 
Hello, i have one question, in old DLC maps like Wyoming and Utah, SCS did not let newer trucks such as Cascadia, 5700 and 9900 spawn parked, does your mod change it?
Erbkaiser  [author] 16 Sep @ 12:53pm 
Minor fix for 1.56
rolandochinchilladamas1 4 Jul @ 1:33pm 
uff esta bueno el mod gracias
Erbkaiser  [author] 4 Jul @ 10:56am 
Update checked for 1.55
Erbkaiser  [author] 7 Apr @ 6:03am 
Added more possible parked vehicles by removing limits in the default file. Just about every truck should now spawn in gas stations or large truck parking lots.
Azuirele 7 Mar @ 4:19am 
I see, thank you
Erbkaiser  [author] 7 Mar @ 4:02am 
Jazzycat's mod contains special parked instances of motorcycles which behave differently from the driveable ones. This because motorcycles are basically weirdly hacked cars in the game.

If you change the entire Jazzycat mod to make all bikes parkable you make it so the wrong model can be used for a parking spot and they will either not appear, or just look wrong.
Azuirele 7 Mar @ 3:38am 
@Erbkaiser Thank you, really nice addon mod for RTD. I have also adjusted the mod a bit to make AI Bus from Jazzy pack also be able to park. However I saw the comment below you said that motorcycles will have weird effect if set allow them to park, may I know what effect is it ?
Erbkaiser  [author] 31 Oct, 2024 @ 5:42am 
I can't control that, unfortunately. Parked traffic spawns much like driving traffic, in a nutshell, how it works is as follows: the map has a parking spot of a certain type, ranging from default (any type of car) to very specific (e.g. only an old timer). Then, it looks for any valid vehicle that can spawn. If it finds any, it will spawn the vehicle there in the parked state.

What this mod does is add the new traffic types 'classic' and 'sport' to existing parking spots in the game, since those vehicles otherwise would only match any traffic spot with no rules set. What I did is look for anything that references the built-in categories that resemble classics (oldtimers etc.) or sports cars and make sure that these new types will also be able to park there.

For the ETS2 variant, I extended every truck parking spot to BDF parking spots, too. (BDFs don't exist as a separate traffic type in ATS, since nobody has made a car pack for them.)