Beat Hazard 2

Beat Hazard 2

Not enough ratings
Ships guide for beginners and not only.(Updated)
By TMSC9000 and 1 collaborators
Here you can read about playble ships and how they prefered to be.
   
Award
Favorite
Favorited
Unfavorite
"Built in" ships
"Built in" ships - base ships in hangar that player can play from beginning(except 3 secret ships that can be 100% obtained by completing conditions for them). And is mostly time only base from what player will begins.

Starter ships

Standard - small ship that have small size,own leaderboards(where writes only scores maded by standard) and this ship will with you always when you will not have any good ships or conditions in challenges is "Standard".The most biggest problems of that ship is little damage and impossibility to put ANY modules that also can make a problems in runs.
Is usually first ship,that new players usually take.





Razorburn 2 - ship with very powerful single tight beam,and it really powerfull because 2.00 is really a lot,but bullets is very fast,that can make a problem with destroying missiles and other very small things.Also this ship is small,have a little pickup force for attracting bonuses.And is one of the TOP "Built In" ships in this game.Recommend for players who have good accuracy.





Dragon Fire 2 - big ship who's gameplay really powered by music.Shooting depends from periodic sounds,less gaps between sounds,more more often shoot sthis ship,if no sounds,ship don t shoot.It also have 6 beams and enough high damage.Not recommend for beginners.





Stellar Tom Cat - is just standard 2.0,it small,it have a bit more damage,a bit more speed and enough pickup force for attract bonuses.Recommend for beginners.



Death Bossom 2 - another small ship,but is only one ship,that have 3 beams, and it shot to all directions that make total damage little,for maximum effectiveness you must be in center of the arena.For beginners this ship will good,but on highest dificultes(like zen)this ship is mostly useless.



Secret ships

Koven - one of secret ships,pattern more focused than have Stellar Tom Cat,have a bit weaker pickup force but have more bullet speed.
Recommend for beginners.

For unlocking this ship need to get 20 000 000 score per one run on any Koven's track (Koven is author). Also need to use standard.You can use track "About me" for get it.



Jager - ironically the only one "Built In" ship that have medium size,this ship have 4 beams that make this ship one of the TOP "Built In" ships in this game.
Recommend for any player.

For unlocking this ship need to get TOP 20 in any Koven's track by using standard.DON T USE TRACK "ABOUT ME,BECAUSE YOU WILL NEVER GET IT,say thx for veterans(and me too) that have highest scores.





Liquid Gold Elite - Pretty big ship with unusal pattern,stats are same as Jager,but it have more size and a bit more bullet speed.
For first time this ship will good.

For unlocking just complete "Decade of Hazard" and score over 10 million. Nothing hard here,right?

"Workshop" Ships and ship stats


"Workshop" ships - is ships that players can make.Usually those ships a bit worse that random generated,but not always.Anyway i ll show all minimum stats that i reccomend to make.



Size:Any as you want,bigger size,more points you will get.

Acceleration: is reaction of your ship and at same time capasity for modules,low acceleration will make ship drunk,is mean that it will control very bad and chance to ram into anything will enough huge,also modules that debuff acceleration usually have less influence than other debuffs.
Recommended minimum Acceleration: 2.00 and more.

Deceleration: is how fast ship will stop,less deceleration,more quick ship will stop,if deceleration will 1.00,your ship will never stop and stay on one place,if more(1.01 for example),your ship instead stopping will accelerate,that will make you become drunk driver.

Recommended minimum Deceleraion: 0.94 and less.

Top Speed: is ship's speed,more speed,more acceleration need.
Recommend Top Speed: 14.00,but it mostly depends from your preferences.

Bullet Speed: is how fast bullets fly,but this stat is very expensive,that s why so fast bullet speed makes most things bad.Your edit points will be eated by that insane bullet speed and you will have not enough points for make ship really good.

Recommended bullet speed: From 0.60 to 1.50

Bullet damage: everything simple,more damage, more survival ability.On ZEN dificulty 1.00 is very low,but 1.60 damage is enough for survive.2.50 damage is good damage for completing any track.

Recommended bullet damage: 1.60 and more

Pickup Force: is ship's magnets,more positive magnet,faster bonuses will fly to you.
NEVER MAKE NEGATIVE PICKUP FORCE,BONUSES JUST WILL FLY AVAY WITH WORDS "♥♥♥♥ YOU".

Recommended pickup force: 0.00 and more

Number of beams:Here is intresting moment:

Built in and Workshop ships: All ships always will have 12 secondary beams,full charged beam deal x2 damage and will fly faster,if you make 2 beam ship,it means that one pair of beams will just discharged,at total you will have 14 secondary beams and 2 charged or 12 secondary beams and 4 charged on any workshop ship.So don t scary to decrease count of beams, just 2 beams will more weak but total count of beams will same.

"Generated" ships: here count of beams does matter,2 charged beams add 6 secondary beams,4 beams 12 secondary beams,6 beams will add 18 secondary beams.More beams,more total damage you will make to enemies.

Back to "Workshop" ships:
Recommended number of beams:2-4

Random generated ships
Also you can get ship after completing track (track must be more than 2 minitutes long).And they're usually better than any other ship.Also ships make by different manufacturers.Manufacturers strongly influence on most stats and types of pattern.
"Brute Inc." ships

"Brute Inc."(shortly - "Brutes") - this manufacturer usually make GIANT ships with very focused pattern,and they know only one word - DAMAGE.Ships really usually have tons of damage and have 6 BEAMS when other very often have 4 beams,but for what cost?And cost for that is speed and acceleration that make them slowest ships in the game,but sometimes you can meet enough fast ships but again acceleration is bad.Most brute pattens are straight,with inner gapes(that kill your life if you begin rush),and sometimes pattern become wavy,but wavy brutes are very rare.
If you want to ANNIHILATE everything and feel yourself "Like a BOSS",is your choose.

Here some brutes:
"Mosquto Systems"ships
"Mosquito Systems" (shortly "Mosqutoes") - manufacturer that make VERY SMALL AND FAST SHIPS,that increase survival ability and decrease possibility to collect bonuses,but insane speed make those ships bad to control.Also they have the most big bullet damage in this game but they have only 2 beams.And sad story can happends with pickup force,it can be so negative.
Good luck meeting the mosquito with the most negative magnet in the game(-0.60 is the most negative in this game).
Other stats are fine and pattern will always wavy.
If you want to dodge and survive in most bullet hell moments,is your choose.

Some mosquitos here:





"Cra$y Thief Hacker$" ships

Damn,THEY STOLE MY MEME!!! ♥♥♥♥♥♥♥ THIEFS!!!!!!
Seems I need to search another meme,and I ll spend ANOTHER TONS OF MY TIME!!!

Cra$y Thief Hacker$(Shortly "Thief" or "Gopniks") - Ok,now this ships are mostly time unplayble.Those drunk drivers always want to sacrifice something.Do you want to get gopnik's ship with high damage,high speed, with enough good acceleration and deceleration,with small size and good pattern?Forget about it.If you try to find ship with high damage,prepare to see another nuked stat.Goodly first 2 beams are always shot foreward,but it will not save ship from the amful sizes and unplayble forms of those ships.
And everything for the highest pickup force in a game(workshop ships can have more).
I'm don't think that we need too much pickup force for the cost of other junk stats.Just look,gopniks at 99% looks junky that make ships literally unplayble.

At today this manufacturer has the most hardest gameplay in game just because thiefs mostly make unplayble ships.(And they don't try to look cool)

Here gopniks ships:







"Scorched Earth" ships


"Scorcher Earth"(Shortly "Scorchers",SE) - ships with WIDEST PATTERN in the game,medium sizes,6 beams that make all arena full of your bullet hell that nobody can dodge.Those ships have most of nonstability patterns and very rarely you can meet ships with straight beams.
If you want to annihilate everything by one button,is your choose.

Some Scorchers:

"General Industries" ships


"General Industries"(shortly "General" or "GI") - those guys make ships like standard(but better),they usually have balanced stats but damage usually low,but they can make ships with really better damage,acceleration can be so huge,(ye.they can have highest acceleration in the game),but usually they have medium acceleration and a bit more rarely you can meet ships with VERY bad acceleration,also patterns is another intresting thing.Usually can have V type pattern that not always make ship good,or make it more worse,but patterns also can be wavy and this is good.
If you want to play on better version of standard,those ships are for you.

Here some GI ships:








"BLAZER LABS" ships


"BLAZER LABS"(Shortly "BLAZERS) - this egg head manufacture know how to fun,they make medium ships with with very fast bullet speed,that with medium damage make them perfect for fast killing fighers and other low hp enemies. But BLAZERS very bad againist fat enemies.They can have straight beams, that will kill fat enemies faster with enough accuracy,or wavy and spread beams,that will make more defence againist little things and will better kill fighters(and make you feeling like on disco).Also pickup force can be good or bad(as BLAZERS want because they known as manufacturer that hate pickup force)

If you want to look cool and EFFECTively kill enemies,BLAZERS will help you to make a bright show in your battlefield.

BLAZER s ships:






"War Bringer Cartel" ships


"War Bringer Cartel"(shortly "WBC") - If seriously, is veteran junky looking standard, medium sizes,enough good acceleration, mostly good deceleration,good speed,good most of stats,only problem that you can have is deceleration,pickup force and rarely size.Ships also have pretty big damage,4 beams and 3 types of patterns:Straight(2 beams directed in centre and usually crossed and 2 beams directed to sides),Wavy and Spread.As result we get really powerful universal ships.

If you want really functional ship,take WBC.

Some WBC examples:







Elites?
You saw some ships that had prefix "Elite",so if i m toched elites,why not tell about them.

Elite ships - is upgraded generated ships(yes,they too random),that have better stats and different thrusters(if ship have it).

Here thruster example of usual ship(Pi Hazard):



And elite version(Pi Hazard Elite):


Elites usually have those difference:
1.Size can be bigger or smaller
2.Increase Top Speed by +1.50
3.Bullet Speed and Bullet Damage increase by +0.30
4.Increase Pickup Force by +0.10

Also Elites can have more max stats than Original ships.

Examples of Pi Hazard and his Elite version:
(Ye,screenshots outdated but all rules are same.)




But some elites can have diffirent and unique changes,about that i m wrote in Predicting Elites Guide

How to get them?By winnig challenge,or be in top 10 players in daily or lighting challenges.
If you're begginer,DON T TRY TO WIN ELITE SHIP IN DAILY CHALLENGES,TOP PLAYERS WILL HAVE VERY HIGH SCORE FOR YOU.
Modules
If you need legendary modules,you can press this link to see where those legendary modules is placed,also if you need starter ships,you can also find them in this document.


https://docs.google.com/document/d/1CB7zs9M1w3oGUqGd5cb9Rmq-zlwECZ0Xd4WOVfeJlfM/edit
About guide
This guide is not ended,but still usefull for beginners.Also need to write what s ships will good at begin and steal back my Cra$y Thief Hackers meme.
1 Comments
FalahPartII 8 Apr, 2024 @ 1:34am 
could Workshop ships use modules?