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Argonians of Blackmarsh - Medieval Patch
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
658.428 KB
6 Apr, 2021 @ 1:45am
23 Jul, 2021 @ 8:24pm
3 Change Notes ( view )

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Argonians of Blackmarsh - Medieval Patch

Description
Simple patch to limit Argonians of Blackmarsh to medieval technology. I wanted to do a medieval playthrough along with MorrowRim and was annoyed at the fact Argonians could spawn with guns.

What is does:
  • Removed Bionic Tail prosthesis.
  • Pawns could spawn with industrial medicine, replaced with herbal medicine.
  • Shadowscale pawns could spawn with guns as well as the usual neolithic melee and ranged of the other pawn types. Replaced with medieval melee.

Requires Argonians of Blackmarsh (continued):
https://gtm.steamproxy.vip/workshop/filedetails/?id=2263851875
8 Comments
HIVEMIND 28 Dec, 2022 @ 11:39am 
wake up samurai
Anarchaz 23 Jul, 2021 @ 10:23pm 
thanks!
Razza  [author] 23 Jul, 2021 @ 8:27pm 
@Langhar, just had a look at what changed in the base Argonian mod, no changes that break anything luckily. Tested and looks good, just uploaded a 1.3 tagged version :)
Anarchaz 23 Jul, 2021 @ 10:17am 
is this compatible with 1.3?
(≡◉‿‿◉≡) 12 Apr, 2021 @ 4:58pm 
I see, thanks for the heads up. :steamthumbsup:
Razza  [author] 12 Apr, 2021 @ 8:15am 
@(=◉‿‿◉=) , yeah unfortunately. I'm also using the VFE Medieval story teller and they still came with guns.
(≡◉‿‿◉≡) 11 Apr, 2021 @ 7:04pm 
Hello,, do I still need this if I already have the VFE Storytellers that limits technology to pre-indusrial? (tribal / medieval)
BloodW0lf 7 Apr, 2021 @ 7:59pm 
Thank you for doing this! I play morrowrim (its why i got the game) and use the argonians a lot lol. I wish I could make some mods but oh well. Thanks so much this is a must have!