Crusader Kings III

Crusader Kings III

1,411 ratings
Unique Building Plus
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File Size
Posted
Updated
8.992 MB
5 Apr, 2021 @ 5:42am
2 Oct, 2024 @ 7:27pm
56 Change Notes ( view )

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Unique Building Plus

In 2 collections by 티에
Unique Building Plus +
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티에's Collection
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Description


Introduction

627+ Wonders from around the World!

'Unique Building list'

'Unique Building in Google Map[goo.gl]

Mod to add 'Unique Building' worldwide.

This mod is working based on scripts. Therefore, except for a few exceptions, updated special buildings will be added to the game you are playing, without having to create a new game each update.

The final goal of this mod is for all duchies to have at least one special building. I'll do my best to make the mod until that day comes.

Thanks everyone who enjoys this mod!


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Compatibility

This mod modify "common/scripted_triggers/00_education_triggers.txt", "common/decisions/80_major_decisions.txt", "events/decisions_events/major_decisions_events.txt".

If you use any other mod that modify these files, mod may not work normally.
See the discussion for detailed differences between the vanila and this mod.


Languages

Officially Support English , Korean

Community Support
Simp Chinese
Japanese
German
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Credit
Refer to this link for credit for illustrations and photographs inclued within the mod.
Nil : Unique Building Icon
dejar : Changed this mod to script-based.
Emrysvaldr : A lot of information for the mod
Trudonjes : A lot of information for the mod
King Potat the Great : A lot of information for mod
lancelot4king : Simp Chinese Translation for mod
Yositako : Japanese Translation for mod
finallyciv: German Translation for mod
Popular Discussions View All (7)
343
1
14 Sep, 2024 @ 11:05am
PINNED: If you want to add a new unique building, Use this discussion!
티에
4
15 Jul, 2021 @ 7:55am
PINNED: Modifications to Found University Decision
티에
2
24 Sep, 2024 @ 12:19pm
PINNED: Compatibility Patch
티에
959 Comments
matthyasl 14 hours ago 
Heya. Been playing CK3 for awhile now. Almost always with this mod. Thanks a bunch! I was curious though with the various mines if I have to own the castle holding that has the mine to get its bonuses (specifically +Siege bonus and better smith inspiration chances) or if it's enough just to own the county's main castle. The biggest problem I have with this mod is deciding which bonuses are the most important, and if I have to own the mine and the caste holding with the mine that's +2 on the domain limit versus 1. If anyone replies, thanks in advance for the help!
nerevar 1 Jan @ 10:48pm 
I think Doge's Palace needs an adjustment.
daniel.lord 22 Dec, 2024 @ 11:27pm 
no the building spot for alle welsk romen ruins and Hammerhus is missing also i later MB+
macintosh1257 18 Dec, 2024 @ 2:17pm 
Update?
cuomo860 18 Dec, 2024 @ 5:58am 
Hammershus was built in the 13th century so it shouldn’t be there. You should have the building slot though. It’s likely the same with the other buildings.
daniel.lord 18 Dec, 2024 @ 12:30am 
A lot of buildings are missing when i start a new game. Hammerhus at Bornholm and all welsh castles i use a speciale world compach
francesco.dalo83 17 Dec, 2024 @ 2:28am 
I wish you had Success in Suneung a few days ago !
Please let us know any news regarding the update of your great mod.
cuomo860 15 Dec, 2024 @ 3:43pm 
@DangerTrick. If you want to overwrite special world, your replacement file will need to be after zz_* alphanumerically, so zzz_* would work and then load it after.
DangerTrick 15 Dec, 2024 @ 11:36am 
@cuomo860 thank you i searched for in many mods but not this one i found it and turns out my mod was useless because of that what i dont understand is why even despite different load order my mod didnt overwrite special world
cuomo860 15 Dec, 2024 @ 12:17am 
@DangerTrick....most every mod you list in included in the Special World mod including Visby Ringmur.