Barotrauma

Barotrauma

503 ratings
Project-705k Lyra
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File Size
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Updated
435.416 KB
3 Apr, 2021 @ 8:02pm
29 Oct, 2023 @ 5:39pm
58 Change Notes ( view )

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Project-705k Lyra

Description
At the height of the Cold War NATO submariners found themselves confronting a Soviet submarine which not only greatly out-performed their own boats, but which could operate beyond the reach of their weapons. This untouchable submarine was designated the A-Class (‘ALFA Class’) by NATO, and Project-705 Lyra by the Russians.At 41 knots and 400 meters the ALFA Class pushed the boundaries of both speed and operating depth. Speed was a key attribute of nuclear powered attack submarines, enabling them to maneuver into a firing position much more easily compared to slower diesel-electric submarines, and to escape more easily after the attack thus living to fight another day. This meant that a nuclear-powered attack submarine could expect to make multiple attacks against enemy surface groups, ultimately expending all its torpedoes before being effectively countered.[www.hisutton.com]


Class = Attack
Price = 45000 mk
Horizontal and Vertical Speed = 19 km/h
Recommended Crew Size = 6 - 12
Recommended Crew Experience = Intermediate
Recommended Captain Experiance = Experianced


Engineer's Notes [IMPORTANT FOR NEW CAPTAINS]
  1. The batteries are important for the sub to function. The power from the reactor (needs 2 fuel rod) is directly routed to the batteries, if the batteries is broken, the sub will not have power. The repair priority should be as follows. 1. Reactor, 2. Power Junctions, 3. Batteries, 4. Priority Junctions.
  2. Turning on/off ANYTHING has a direct impact on power consumption, if you are low in battery, consider turning off lights and oxygen temporarily to give power to more important systems.
  3. Turrets requires captain to use gun booster to maintain fire, as super capacitors are cap at 30% recharge speed.
  4. There's a lot of features in the Navigation's room, you might want to check out what button does what and where are they before heading into mission.

Navigation

  • Gun Booster
  • Engine Booster

Weaponry


  • 4 coilguns (fires 40% slower than default) with 2 Railgun with integrated coilgun(fires 66% slower than default)
  • 1 Fabrication linked to 1 Deconstructor


Engineering


  • 2 Fabrication linked to 1 Deconstructor


Medical

  • 1 Medical Fabrication linked to 1 Deconstructor

Glass Shuttle

  • 20 minutes operation time, to help with salvage or far distance objective
  • When using periscope control, hold left click to undock and accelerate to the direction of click


Drone

  • 10 minutes operation time, to help with scouting and finding minerals (Has mineral scanner)
  • When using periscope control, hold left click to undock and accelerate to the direction of click

Reference and Credits
Popular Discussions View All (3)
19
26 Sep @ 8:46am
Issues and Bugs
Asadgunz
8
7 Nov, 2023 @ 4:20pm
Suggestions and Criticism
Asadgunz
1
6 Jul, 2021 @ 10:33am
Depth Charge problem
Camax
226 Comments
kol 28 Sep @ 4:38am 
если здесь нету русской локализации, я натравлю на вас 500 тонн коммунизма
Yamamot0 26 Sep @ 8:17am 
Can you give the Breach Door.sub blueprint? Cause i want to a little change the sub sizing and i have trouble with this shuttle door and this can't be opened in the editor. please help i need this
AAAAAAAAAAAAAAAAAAAAAAAAA IT WASS SO GOOD FIX IT PLZ MY FAV SUB
Acid 12 Sep @ 5:12am 
fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it fix it
Kookoorooza 30 Aug @ 3:46pm 
Bro will never fix it:bombupset:
CODE-AJ 18 Aug @ 5:53am 
Unplayble, bots go crazy about pumps. Airlocks are just terrible, they go wandering into the shuttle in diving suits and dont know what to do. Just not made for playing with bots. A lot of unnecessary stuff too, like there is zero moments in the entire game where you need to disable power to fabrication and so on.
Mr_Flannels 6 Aug @ 8:07pm 
there is a lot of lag involving this sub can it be fixed?
pf01 10 May @ 12:48pm 
Would be good if this sub got a proper update
Asadgunz  [author] 3 May @ 2:19am 
Yep can confirm for some reason they got wrecked. Apparently they changed how hidden in game works with light. Previously they can still light up while being hidden, now its fully hidden. It's a small tweak, but I'm busy this weekend. I'll try to fix it at the end of May.
Aether♢Astra 29 Apr @ 4:49pm 
Idk if an update changed lighting but the status light of the bay door doesnt work in glass shuttle or ship