Arma 3
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Twins Anomaly - Zeus Module
   
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
1.932 MB
29 Mar, 2021 @ 11:13am
4 Sep, 2021 @ 10:09pm
3 Change Notes ( view )

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Twins Anomaly - Zeus Module

Description
Implements Alias "Twins" Anomaly as a Zeus and editor module.

Place a module, and it will spawn a "Twin", a High-Voltage Tower with Sentient traits. These anomalies seem attracted to Human lifeforms, draining their psychic energy to charge themselves. They cause distortions of vision, and damage over time, as they slowly fry your brain with psycho-electromagnetic waves.

Twins can be killed by destroying their "heart", (embodied as a small UAV at it's center) and will emit an EMP pulse upon death.


(Feel free to make up your own lore to supplement whatever setting you want to use this anomaly in)


ACE Medical compatible version here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2576442097

All credit goes to Alias for the impressive scripting. Original script with demo videos here :

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1182332831


Take a look at my workshop page for many more Arma 3 mods!
https://gtm.steamproxy.vip/id/awenza/myworkshopfiles/?appid=107410
9 Comments
CPT A. Skyried |171CB| 16 Aug, 2021 @ 10:19am 
@Wenza Fantastic! Thankyou!
Wenza  [author] 16 Aug, 2021 @ 1:49am 
@CPT A. Skyried |171CB|
ACE Medical version here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2576442097
Wenza  [author] 13 Aug, 2021 @ 1:19am 
@CPT A. Skyried |171CB|
Possible, but it would probably be released as a standalone ACE compatible version instead of as an update to this version. It's an easy enough fix. Might get it done this weekend if I have time.
CPT A. Skyried |171CB| 11 Aug, 2021 @ 7:08pm 
any chance of making these ace compatible via some of the solutions suggested in ALIAS' comments?
Wenza  [author] 4 Apr, 2021 @ 7:38pm 
@TheRealReptilienski
Not exactly planned, but we'll call that a "feature" rather than a bug... :P
Haven't encountered this myself but I've no idea what would cause that.
FanOfReproductiveSystem 4 Apr, 2021 @ 2:48am 
I feel like this has another effect that didnt mentioned, it seems it would made the AI unit crazy and even attack friendiles?
Wenza  [author] 31 Mar, 2021 @ 6:05pm 
@Peerse
Not sure, I haven't tested in MP but should be fine. I would suggest running it on both server and client to avoid problems / desynch, but it may work if just the server / zeus player is running the mod as it's running a script not adding an object. Again, I haven't done any MP testing, so go ahead and try it out, see if it works and let me know how it goes!
Peerse 31 Mar, 2021 @ 7:33am 
is this multiplayer compatible and if so; does everyone have to have it installed?
Ghost1903[FR] 30 Mar, 2021 @ 6:32am 
you are fucking genius beautiful effect waaaaaaaaaaaaaaaawwww