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Bir çeviri sorunu bildirin
很不幸的是,不行
这是一个我无法修复的已知错误。
当由于游戏生成它们的方式导致地图上的血贴花过多时,就会发生这种情况,而不是单个贴花,而是看似无限的贴花序列。
如果您仔细观察,您可以观察到这种行为。
因此,我将贴花设置为可变计时器而不是无限,以尝试阻止它在大多数情况下发生。
可悲的是,这是一个不完美的解决方案,但我能提供最好的解决方案。
Aye, there's always the potential for some files in these mods having weird interactions when merging them together like this, likely some overlap in the files somewhere which then breaks the mod pack causing the game to crash instead of overriding the other mod lower in the load order if they were separate mods for instance, that'd be my guess at any rate.
It's a crude but efficient method that works well enough for this use case scenario, probably best reserved for single entity mods and or making sure there isn't any file / entity overlap if merging multi entity mods into the pack, likely not worth the extra effort however.
1. Set up and run RPFM
2. Create New PackFile
3. Right click unknown.pack > Add... > Add from PackFile
This is the path for TWTK workshop content:
C:\Program Files (x86)Steam\steamapps\workshop\content\779340
4. Locate the mods you want to merge into your new mod pack and add them, they'll open up in the box on the right hand side in RPFM and you double click the .pack to transfer the files over to the new pack, repeat to add more mods.
5. When finished save the mod pack file with a unique name.
6. Create a 256x256 .png file with the same name as your mod pack.
7. In order for the mod manager to recognise your new mod pack as a mod place the mod.pack and mod.png in: C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER\data
Merging them would presumably solve the issue, if it's simply a limitation based on amount of mods in use.
Merging reskin mods should also be a relatively straight forward task with the right tools and know how.
RPFM [github.com] is the tool you need to repackage them.