Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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[1.7.1] Kelstr's Realistic Battle Blood | 现实的战斗血
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Tags: mod, graphical
File Size
Posted
Updated
3.509 MB
27 Mar, 2021 @ 8:48am
15 Dec, 2021 @ 10:32am
6 Change Notes ( view )
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[1.7.1] Kelstr's Realistic Battle Blood | 现实的战斗血

Description
Originally posted by Kelstr:
This mod drastically increases the blood splatters on the ground. I hated how at 100% blood decal setting, the characters are COVERED in blood, but there wasn't too much on the ground.

This mod fixes that. I've increased the size and duration of the ground blood decals.

I recommend setting blood decal slider to 50-60%. This puts a realistic amount of blood on the units fighting, but will cover the ground with a lot of blood for a more realistic battle feel.

Enjoy !!
Kelstr

Requirements

Setup
  1. Subscribe to this mod.
  2. Enable the mod in the launcher.
  3. Adjust in-game blood settings to preferences.

Notes
  • Blood particle scale changes size of blood pools on the ground.
  • Blood stain scale changes how much blood is displayed on units.
  • Personal recommendation would be 50/35%.


Patch 1.7.1 [www.totalwar.com]

Credit to original uploader and creator, Kelstr


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中文机器翻译

Originally posted by Kelstr:
这个mod大大增加了地面上的血溅。 我讨厌它如何覆盖100%血液贴花设置下的血液中的字符,但是地面上没有太多的血液。

这个mod解决了这个问题。我增加了地面血液贴花的大小和持续时间。

我建议将血液贴花滑块设置为50-60%。这为战斗单位提供了一定数量的鲜血,但是会用大量血液覆盖地面以获得更逼真的战斗感。

享受! !
Kelstr

设置
  1. 订阅这个mod。
  2. 在启动器中启用mod。
  3. 根据您的喜好调整游戏中的血液设置。

笔记
  • 血微粒度会改变地面上血池的大小。
  • 血迹刻度会改变单位显示的血液量。
  • 个人推荐为50/35%。


兼容于 1.7.1 [www.totalwar.com]

所有功劳归原始上传者和创作者所有, Kelstr
Popular Discussions View All (2)
1
5 Jun, 2021 @ 7:02pm
update
Medic 1
0
30 Mar, 2021 @ 9:41am
PINNED: Troubleshooting | 故障排除
Charming Tumour
79 Comments
Нахида 6 Jul @ 1:13am 
这个和武将合集不兼容吗,加了这个mod后游戏都进不去
Charming Tumour  [author] 24 Feb, 2023 @ 9:15am 
@倪

很不幸的是,不行
兔子 23 Feb, 2023 @ 7:03pm 
最好看的血包,可惜一直闪烁,难道就没办法解决吗
YEEZUS 14 Oct, 2022 @ 2:38pm 
谢谢你的努力!:steamhappy:
Charming Tumour  [author] 14 Oct, 2022 @ 10:03am 
@YEEZUS

这是一个我无法修复的已知错误。

当由于游戏生成它们的方式导致地图上的血贴花过多时,就会发生这种情况,而不是单个贴花,而是看似无限的贴花序列。

如果您仔细观察,您可以观察到这种行为。

因此,我将贴花设置为可变计时器而不是无限,以尝试阻止它在大多数情况下发生。

可悲的是,这是一个不完美的解决方案,但我能提供最好的解决方案。
YEEZUS 14 Oct, 2022 @ 3:11am 
你好,请问一下为什么血液在草地上一直闪烁:servbotdazed:
Charming Tumour  [author] 18 Sep, 2022 @ 2:16pm 
Glad I could be of assistance.

Aye, there's always the potential for some files in these mods having weird interactions when merging them together like this, likely some overlap in the files somewhere which then breaks the mod pack causing the game to crash instead of overriding the other mod lower in the load order if they were separate mods for instance, that'd be my guess at any rate.

It's a crude but efficient method that works well enough for this use case scenario, probably best reserved for single entity mods and or making sure there isn't any file / entity overlap if merging multi entity mods into the pack, likely not worth the extra effort however.
Michael Wang 18 Sep, 2022 @ 1:32pm 
Thanks again for your solution. I already merged 20 single reskin mods into one composite pack and it works smoothly without any crash now. But for some composite reskin mods like this one(https://gtm.steamproxy.vip/id/BOByrd/myworkshopfiles/?appid=779340) , the game freezes at save loading screen if I also add it to my custom pack. Anyway, the issue has absolutely been solved after reducing the amount of active mods by merging. I really appreciate it.
Charming Tumour  [author] 18 Sep, 2022 @ 6:24am 
The simple rundown on how to merge them is as follows:

1. Set up and run RPFM
2. Create New PackFile
3. Right click unknown.pack > Add... > Add from PackFile

This is the path for TWTK workshop content:
C:\Program Files (x86)Steam\steamapps\workshop\content\779340

4. Locate the mods you want to merge into your new mod pack and add them, they'll open up in the box on the right hand side in RPFM and you double click the .pack to transfer the files over to the new pack, repeat to add more mods.
5. When finished save the mod pack file with a unique name.
6. Create a 256x256 .png file with the same name as your mod pack.
7. In order for the mod manager to recognise your new mod pack as a mod place the mod.pack and mod.png in: C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER\data
Charming Tumour  [author] 18 Sep, 2022 @ 6:24am 
@Michael Wang

Merging them would presumably solve the issue, if it's simply a limitation based on amount of mods in use.

Merging reskin mods should also be a relatively straight forward task with the right tools and know how.

RPFM [github.com] is the tool you need to repackage them.