Arma 3
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LAMBS_Danger.fsm (DEV)
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Data Type: Mod
File Size
Posted
Updated
1.429 MB
24 Mar, 2021 @ 5:52am
9 Oct @ 2:44pm
25 Change Notes ( view )

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LAMBS_Danger.fsm (DEV)

Description
This is the work in progress DEVELOPMENT VERSION of LAMBS Danger.fsm
We appreciate any tests and feedback that you can give us. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Development
Join our Discord[discord.gg] for news, discussions, feedback and happy times.

License
As per our license, reuploads on steam are not permitted.
- LICENSE[github.com]
- BOHEMIA FORUMS[forums.bohemia.net]
- DISCORD[discord.gg]
Popular Discussions View All (2)
0
25 Mar @ 4:12pm
Changing default AI patrol area
jhbigbro
0
23 Jul, 2024 @ 1:35pm
Looking into this :)
MichaelBruce83
283 Comments
治水的大宇啊 22 Oct @ 7:29am 
are there any way to stop ai stuck in some place like building?
diwako  [author] 22 Oct @ 6:07am 
1. I don't know that mod, mind linking it?
2. lambs turret and rpg are standalone and are not included in the lambs_danger releases. They are however compatible with this version
Antimateriya 22 Oct @ 5:41am 
1. Is this mod compatible with Pathfinder AI?
2. Are the Turret and RPG modules from the classic LAMBS built into the DEV version?
minecraft with gadget 20 Oct @ 8:37pm 
The AI is noticeably smarter in this version compared to the non-dev version. They've done some downright dastardly and clever shit in my testing so far. Love it!
PiG13BR 20 Oct @ 11:33am 
Forgot to comment, but I was playing with it in a dedi server a couple of days ago, and all clients got the older version error in their screen (meaning that the server was up to date, showing the right version, and the clients were not, showing the older version), even though they directly downloaded the mod after the update, including myself. I had to reupload the stable version back.
Is this just happening to my game? Even in my FASTER server, which I use to test stuff, it happens the same error.
R. Gonzalez 19 Oct @ 4:11pm 
Big thanks for the updates! 👏👏👏👏
zin4ux 12 Oct @ 12:42am 
Thank you. One of the best mods out there!
I use it while playing the mission “Hetman War Stories” with the large battle scale option and minimal military vehicles. However, after this update, whenever the opposing sides engage in intense combat, the game starts freezing for about 2–3 seconds from time to time — something that didn’t happen before. The issue seems to lessen once the number of active NPCs on the battlefield decreases.
I’m also using RHS and ACE alongside this mod.
diwako  [author] 11 Oct @ 10:32pm 
Not to my knowledge, they do change each upload
Bernanas 11 Oct @ 4:54pm 
did the bikeys get broken or summ
piter306 11 Oct @ 7:11am 
Well, tanks finally aim better, but they're still polishing :) I don't know why BIS doesn't allow the player in the gunner position to adjust the tank or helicopter as they like.
Is there a way to increase the crew communication volume (great feature) because in the RHS T-80, you practically have to tear your ears off to hear anything :)