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82 ratings
Lighthouse
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Game Mode: Classic, Deathmatch, Wingman
Tags: Map
File Size
Posted
Updated
32.305 MB
22 Mar, 2021 @ 1:01pm
7 Apr, 2021 @ 3:07pm
2 Change Notes ( view )

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Lighthouse

Description
A single bombsite defusal map set on an Offshore Island with a Lighthouse.

Made as a wingman map but its a bit bigger so it also works well for more players.

Big thanks to Enseb and Dramonii for the wind turbine 3D models,
and also my playtesters:
Käsedipp
Sogger
playerco
KarlDerKuhle
BismarckHering



_______________________________________________________________
ship propeller 3D model:
"Submarine Propeller" (https://skfb.ly/6Cr6Y) by AnirudhRao is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Popular Discussions View All (1)
0
1
8 Apr, 2021 @ 10:51am
digga wo is der boot auif den ich kannß
KarlDerKuhle
20 Comments
Red_AI 4 Oct, 2024 @ 1:02pm 
good job man
:dualblades:
raaaaaa 28 Apr, 2021 @ 10:57pm 
nice :oxinablanket:
[BOOM] Dr. Gordon Freeman Ph.D. 29 Mar, 2021 @ 1:11pm 
This reminds me the new left 4 dead 2 update already The Last Stand.
3RENOVSK1 28 Mar, 2021 @ 9:08am 
Nice map bro but i think u should delete some clips so players can be free in the map for example if T's can climb roof from forklift it will be good :steamthumbsup:
Konrad 27 Mar, 2021 @ 1:44pm 
i like i like
24 27 Mar, 2021 @ 2:51am 
nice

Sasusliki 26 Mar, 2021 @ 1:05pm 
nice
tw0-dog 26 Mar, 2021 @ 1:08am 
Impressive for a first map, keep up the work! I, personally, think that there's too much open space, which makes it especially difficult for the terrorists because as a ct, you can just stay on the balcony and see (almost) all the ares below. But like I said, pretty good for a first map!
chicken blue gem  [author] 25 Mar, 2021 @ 3:53pm 
Thank you for the Feedback, I definitely need to look into working on the navmesh. The clipping on the Lighthouse should actually be playerclips on the front side, I believe only the parts in the back (where you wouldnt really nade) are clipped with normal clip, but I could probably make them playerclips too.
BOT BlazeLOGC the chickn KILler' 25 Mar, 2021 @ 8:43am 
After looking at the navmesh, I found that the roof of the building next to the lighthouse has connections to the lighthouse. The bots are getting stuck because their navigation is telling them to go to the roof, but the map prevents them from doing so. I'd suggest that you either make the roof playable or generate the navmesh with some nodraw brushes blocking off the roof, and then compiling the map again without them. The navmesh of a map doesn't always have to match the actual map, and you can often trick the bots into being able to navigate the map far better this way. Sorry I'm leaving so many comments on your map by the way. I hope you find this sort of information helpful and not annoying.