Tabletop Simulator

Tabletop Simulator

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Le Havre(Scripted)
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5
Language: English
File Size
Posted
Updated
315.322 KB
16 Mar, 2021 @ 9:03pm
25 Sep, 2021 @ 8:36pm
10 Change Notes ( view )

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Le Havre(Scripted)

Description
Scripted version of Le Havre
-Auto setup (2-5p)
-Auto calculates final score
-UI to spend/receive coins
**Update -- add Auto take goods from offers

Assets are from: tetrach and Knaughx

In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.

After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Popular Discussions View All (1)
0
28 Jul, 2022 @ 1:48am
Solo mode
geo
24 Comments
Jonny Tenebrous 1 Jun, 2024 @ 9:24am 
@PheonixK - thanks, I'll check it out!
PheonixK 1 Jun, 2024 @ 8:02am 
I've uploaded a mod that builds on this one by replacing the piles of tokens with digital counters, plus a couple more scripting things. @Jonny, you may be interested.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3258972089
Jonny Tenebrous 18 Nov, 2023 @ 6:47am 
Hi @VooD's . Been playing a bit of Le Havre lately using this mod and have another TTS game with a friend scheduled for next week. I really like the "Auto Take Goods from Offers" buttons that you added in the last update. One small request that'd be a really nice "quality of life" addition would be if you were able to display the numerical quantity of available goods for each offer on the corresponding "Take All" buttons. For example, if there are 6 fish goods tokens in the "fish offer" area, then print "6" on the corresponding "Take All" button.

I obviously realise we can mouse-over each stack to find out the quantity of each stack, but this would an easier, faster way to know all of them at-a-glance. If I knew how to code, I'd do it myself, but hey-ho. Anyhow... no biggie either way, but if you happened to have the time/interest, no harm in inquiring, right? Cheers.
Jonny Tenebrous 13 Sep, 2023 @ 2:33am 
Thanks - appears to be working as expected now. :)
VooD's  [author] 12 Sep, 2023 @ 2:22pm 
Go to: Options> Physics: Set Physics to full, Gravity =1(default value) ... it will do just fine
Jonny Tenebrous 11 Sep, 2023 @ 11:19am 
Hey @Vood's . I'm attempting to run this mod and getting two script errors in the latest version of TTS as of today's date. Any chance for a patch/fix?

1.) Error in Script (30 - 64ded6) function <getObjects>: Attempting to call getObjects() on an object that does not support getObjects()
2.) Error in Script (Global): chunk_3:(537,2-38): attempt to get length of a nil value.
Spooky 26 May, 2023 @ 12:19am 
The one question I have is does this have the dlc special buildings?
draza021 22 Dec, 2022 @ 11:41am 
Thanks, mod caching was ON. Working excellent! Thank you!
VooD's  [author] 22 Dec, 2022 @ 7:33am 
I've disabled mod caching to test if there are any dead links and all assets are loading fine
draza021 22 Dec, 2022 @ 12:44am 
Any chance to fix the broken links?