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When I first got it during my Eggman Campaign I was actually not expecting it...
(It's also just really cool because it's referencing a completely different mod... I don't know how exactly you did that...but it's cool)
Regardless, I still really like it! The work put into the models, the voice-overs when you select the units, and the unorthodox concept of not being able to make certain units is really refreshing.
-> If you want something to be done you have to do it yourself.
Great! I give the "mad scientist" award.
So i'll start with Vox populi as it changed a lot of numbers, and i'm unsure if it did a blanket nerf over the Zeti themselves since Zavoc starts with 15 attack and Zazz with 12 in the ancient era. But by the medieval era they're around 20~28 attack and my opponents usually have a similar power level, but are still weaker. If anything, I could probably tweak their values to fit how my mod load out is, so it may not even be a problem.
But they still do get overwhelmed on the numbers front, especially when I have a lot of cities and not enough units to guard the majority of them. Maybe Zavoc could get a buff to his movement if changing the capture value is not possible.
Also yeah, I love those civs, lots of personality and the soundtrack is good. Faba is my favorite to play as and Sophocles is a bit overpowered in science, but still a fun civ regardless.
As for the bugs, thank you so much for catching those! I don't know how they flew under the radar but I'm glad you brought them to my attention! I'm about to release any update to fix them! :3
Also I'm glad you love my Sun and Moon civs as well! Have you played as them?
For the Zeti combat strength, I made sure to keep them well above the average combat strength of each era's existing units. The issue you likely have been facing is that the era combat-strength doesn't apply retroactively to existing Zeti units on the field (though I'm trying to figure out a way to make it happen) so for now you'd need to build/obtain new Zeti units every so often. New instances spawn with the increased era strength, and the production cost for Zavok and Zazz does not scale so later on they're extremely quick to rebuild. I don't know how Vox Populi affects unit strength so you'll need to fill me in on that.
Overall I really love this mod and I want to play it, but in its current state it's a bit tricky to play. so I can't wait for updates. Thank you for reading this if you took the time to!
(sorry for the double post. First time doing one of these and the 1000 character limit didn't help)
1.) I can't make Missionaries or Caravans. Which is strange seeing as Zik can get you a religion real early but with no way to spread it. Also when I got the ability to pick a great person of my choice (It was from the Kukui School wonder from your Sun and Moon civs, which is also a very good mod.) And this was a game breaking bug because I basically got soft locked since it wouldn't let me end turn without picking a great person.