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And a almost found a way.
using -10, -1, -1 almost achieves this.
Because y (the appeal) approaches infinity, the game ends up using -2 billion for the building itself.
But one tile out is 8.5, 3 tiles is 1.83, and 6 tiles out is 0.17
honestly its a bit overcomplicated imo so i just test with different values and check ingame how the spread looks like
so the x axis is the distance in tiles, and the y axis is the "power" of the effect?
ui_power is how many "rects" it shows in build menu
a, b, c are parameters of "spread" distribution which formula is -(x/a)^b + c where x is distance from the source.
I really recomend this page for easy visualization of the distribution. https://www.desmos.com/calculator/u9yfnsedwy
What do the 'a','b','c', and ui_power really mean?
I can't figure out what they represent.
Increasing 'a' seems to increase range... but increasing 'c' increases center power _and_ range, and 'b' doesn't seem to do anything.
Pwettyyyyyyyyyyyyyyyyyy