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I am currently working on it, in case people were wondering. I am having a hard time thinking of dialogue and how I want things to play out at the moment. Sorry for the delay, but there should be an update within the next few days (if work permits time).
I have been notified of that major bug and I have been trying to rebalance it. Whenever the next update comes (it may be a while due to a busy schedule), it should be fixed. I know that there are a few more things I need to rebalance, so they are on my list of things to do. I did plan on having the wizard be "weaker" in terms of HP, but if you are saying you always die in a few hits, then I may need to look at that as well. Thanks for taking the time to comment!
UPDATE:
I haven't made much progress from where the current version ends, which I apologize for. I plan on working on some of it this weekend if I have the chance though. I am generally unable to work on it during the weekdays due to work. It has also been hard to come up with the motivation to work on it since I am kind of in a slump, but I will admit that it makes it easier to get the motivation when people actually comment and give feedback!
he is faster, immune to sleep and can kill me with two hits!
i have only 1 attack before going down.
actually, every miniboss can kill a wizard with 1 or 2 hits.
i think wu or the wizard class need some rebalancing.
...and why does the paladin about 30% more spelldamage with saint, than my wizard with fire/ice on elemenal weak enemies?
enough complaining, i still like the game.
@crdtrenholm:
Thank you for taking the time to actually write a review and what you thought about it so far. I did try to change the frequency of the item drops in the beginning portion (as well as some of the later portions). I will also be changing the amount of gold dropped since I noticed it is very easy to farm for a few minutes to get a lot of money. I will change the MP costs of everything in the near future as well.