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[3/3]
About OOB, I was initally not planning any OOB but a minute before posting the level, I realised it was possible to go OOB (and not even with grabbing any object - I'm realising just now I never thought about using an object to OOB when "prooftesting" my level just before release) and thought, what the heck, I'll reward/punish those who will venture there hehe (but that was thinking all the rest of the level would be clear enough to avoid players having to resort to try OOB.
[2/3]
[1/3]
But it's an overall good map! Most issues didn't affect my enjoyment and I was able to look past them. Hope to see more maps from you!
(4/4. thanks for reading!)
7.) I'm a sucker for signs that talk to me in a map and you did those well! Kept me smiling and excited to read the next one.
(3/4)
5.) I really enjoyed the ending sign that pops up when you put the chess piece on the final button. But I was also clueless as to where to go next. I agree with Furdabip on adding some sort of hint as to where to go next. I only figured it out when a black board popped up with the sign (which didn't consistently happen every try) and remembered the blocked doorway in the second room. But my first thought was that I had to go down the chute the sign popped out of, but that was just OOB, which leads me to my last criticism:
(2/4)