RimWorld

RimWorld

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Passable Seamless Embrasures
   
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Mod, 1.2
File Size
Posted
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630.577 KB
3 Mar, 2021 @ 4:22pm
3 Mar, 2021 @ 5:17pm
3 Change Notes ( view )

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Passable Seamless Embrasures

Description
What this mod does
Patches Neronix17's Seamless Embrasures to make them passable like Sandbags, but with a much greater degree of slowdown.

Nuts and Bolts
Very simple patch that adds "passability" of PassThroughOnly to the seamless embrasure, with a very high "pathCost" of 9000, and a "pathCostIgnoreRepeat" of true (same as Sandbags; once the pawn is considered to be 'inside' the terrain, they are not slowed down further).

Why should I use this patch?
Passable but slowing embrasures lead to far more "reasonable" enemy melee behavior than fully impassable embrasures. Melee raiders and animals will directly assault a position of embrasures, slowly "scaling" the walls without being driven to utterly baffling maneuvers in their search for a conveniently unblocked (but extremely roundabout and more than likely trapped beyond belief) pathway.

The time that raiders spend crossing a single tile is very high; a typical pawn with 4.60 c/s movement speed takes almost exactly seven seconds to move "into" an embrasure in this way (after which they are no longer slowed). Seven seconds is enough time for a player to reasonably pull pawns back and escape through a door, possibly behind a second line of embrasures, before the enemy is able to finish crossing.

This patch is best used to build functional but not fully impassable lines of defense or firing positions.

Mazes, Embrasures, and You
Please note that this patch does not fix the Rimworld's AI tendency to get baited into long, 1 cell wide mazes. In fact, it exacerbates the issue by strengthening the typical 1-wide maze design (replace the alternating sandbags in a typical maze with patched embrasures). My sincere suggestion is to avoid this patch if you enjoy building such mazes.

About and Acknowledgments
Basically a direct copy of BallistaFreak's Passable ED_Embrasures, including this description.

These changes were inspired by, but not entirely the same as, the passable embrasures from Medieval Times.

Big thanks to Jaxxa for his original work on ED-Embrasures and Neronix17 for his Seamless Embrasures.
3 Comments
Phoenix-D 17 Sep, 2021 @ 2:52pm 
They don't transform walls into sandbags, really. Sandbags have a path cost of 42. These have a path cost of *9000*. So while the raiders can squirm through a lot of the times they're so slow they'll get shot dead in the process.
BladeofSharpness 18 Jun, 2021 @ 1:19pm 
Basically on second thought I realize they transform walls into sandbags.
waTTe 4 Apr, 2021 @ 5:55am 
Great!