Cities: Skylines

Cities: Skylines

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X'Trapolis 100 EMU - 3 Car [Train]
   
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Assets: Vehicle
File Size
Posted
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12.199 MB
3 Mar, 2021 @ 3:48pm
11 May, 2022 @ 4:11am
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X'Trapolis 100 EMU - 3 Car [Train]

In 1 collection by Zekiarsu
Melbourne Public Transport
107 items
Description
The X'Trapolis 100 electric multiple unit is operated by Metro Trains Melbourne across the city's north-eastern suburban railway lines, as well as the cross-city line between Frankston and Werribee. Designed by Alstom and primarily assembled in Ballarat, the X'trapolis first entered service in 2002 under the Connex franchise. The final (ninth) order of X'trapolis trains entered service eighteen years later in 2020, bringing the total number of trains to 212 3-car sets.

Despite boasting fast acceleration, high reliability and the coolest-sounding traction motors in Melbourne, the X'Trapolis' low-cost design has earned it nicknames such as "bouncy castle on wheels", referring to its infamously bouncy ride (owing to the use of spring suspension instead of airbags). Many of its issues will be addressed with the second generation of X'Trapolis trains, which are currently undergoing early design work.


This is the third X'Trapolis asset on the workshop, but I think it's the best out of the three in terms of quality. I've also made the connecting gangway a separate trailer (similar to the Vlocity) to make it look better around curves. You can also find the full-length 6-car configuration here.

The mods listed under Required Items are optional. Additive Shader adds the headlights and rear lights as seen in the screenshots, as well as the front/side destination boards and glass headlight covers. The two Vehicle Effects mods add some realistic in-game sounds, including authentic X'Trapolis arrival, departure, motor and horn sounds.


Acknowledgements:

In-game stats:
Acceleration/deceleration: 0.2
Maximum speed: ≈ 140 km/h
Capacity: 450 per 3-car set
Line colour: No

Technical details:
Tris: 10,779 (motor) / 9,120 (trailer) / 412 (gangway)
LOD Tris: 260 / 138 / 18
Textures: 2048 x 1024 (shared)
LOD Textures: 256 x 256


Recommended mods:
Loading Screen Mod to enable texture sharing and reduce RAM usage. All carriages share textures.

Additive Shader for the front/rear lights, destination boards and glass headlight covers to appear. Alternatively, use Visibility Control for better performance.

Vehicle Effects and Extra Vehicle Effects for in-game X'trapolis sound effects.

Advanced Vehicle Options to adjust suspension/lean values for that extra bouncy X'Trap ride quality :)
5 Comments
ignita1231 2 Mar, 2024 @ 5:28pm 
Hi @Zekiarsu, Could it be that you can make the Xtrapolis livery but in the Valparaiso metro version?
Or it could be that you could send me the UV map and I will modify it and upload it to the workshop, always giving you credit.
rose.e.hola 12 Sep, 2023 @ 8:11pm 
Hey could you make a cs1 Xtrap 2? as i will be buys cs2 but would love to have them in some of my worlds now
Zekiarsu  [author] 13 Jun, 2023 @ 4:47am 
@rose.e.hola it'll have to wait until CS2
rose.e.hola 13 Jun, 2023 @ 12:41am 
Can you make a Xtrap 2.0?
FENRIS 3 Mar, 2021 @ 7:04pm 
Very nice ! Thank you for the great train :steamthumbsup: