安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I downloaded the mod, and it seems like a lot of fun, but I haven't tested it yet because I haven't had any Frankenstein soldiers at this point XDXDXDXD
I'd just really like to know what the visual customization mods are for the first 3 images
I know that the one in the first one has the torso of the Titan armor from XCOM 1, and we already have a mod for that, and I suspect that the arms in the third image are the arms of a Titanfall Spark mod... however, I'd really like to know if the legs are being used and how they're using Spark weapons (I think XD)? I'm also unsure about the helmets
In order for classes to use normal animations, you need to delete in the config abilities related to animations (such as Augmented Berserker).
The author apparently wanted all abilities (including simple shots and punches) consumed shield or health. But this does not work, since health and shields are not regenerated with each turn. Not to mention that the attack may not hit 😆
I love mods Alterd-Rushnano but he was always bad with balance. But it’s great with design and animations, well-developed works.