Panzer Corps 2

Panzer Corps 2

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PanzerCorp1-Grandcampaign
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390.405 MB
27 FEB 2021 a las 4:40 p. m.
1 SEP a las 7:14 a. m.
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PanzerCorp1-Grandcampaign

Descripción
Remake of PanzerCorps1 GrandCampaign

currently preludes, 1939, 1940, 1941, 1942 and 1943 are playable with core transfer.

AfrikaCorps can be played instead of 1941 with core transfer from 1940.
AfrikaCorps-fictional- endings currently continue into 1943-fictional-east and 1943-fictional-pacific(will not be worked on before DLC Pacific is released)
AfrikaCorps historical will continue into 1943 west.(sometime 2023)

for unit changes and new mechanics please check here:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2410075863/3821910883985905977/

please keep reporting any issues u encounter, here or in the slitherine forum: https://www.slitherine.com/forum/viewtopic.php?p=991324#p991324.

In the guides section u can find a complete list of all commendation events and caches.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2788709759&searchtext=pc1

1943NH has both winning branches finished. The loosinmg path is currently cut of until it has been finished.

If u want a sneak peek of what´s inside check here:
https://youtu.be/o4HXp1G0zFE
StrategosXenophon is playing the MOD from the start and Grondel will try to be around from time to time and answer questions.


created by
Ezequiel Romanko
Rick Kesler
Davidson
Grondel
R2G2
Swifty
Discusiones populares Ver todo (49)
20
27 JUN a las 11:34 a. m.
Changelog 25.03.23
Grondel the 10/10
11
2
12 MAY a las 3:56 a. m.
update 28.04.23
Grondel the 10/10
10
15 SEP a las 5:23 a. m.
FIJO: current(21.07.23) state of the mod and campaign flow chart(will be updated with changes)
Grondel the 10/10
891 comentarios
Grondel the 10/10  [autor] 26 OCT a las 11:30 a. m. 
@Tal´Raziid
just make sure to have PC1 remake in the lowest active slot in ur modmanager in the game, should work with most other mods then.
Tal'Raziid 26 OCT a las 9:17 a. m. 
Will this work with other mods like, for example, the Kommandos mod?
steestoban 19 OCT a las 12:00 p. m. 
Flak units in your command can also act as artillery. However, they will lose the "suppression" ability. This makes them too powerful!
Tuscani 23 SEP a las 2:21 a. m. 
Thank you very much for your efforts and greetings from a 59 year old fellow countryman who started playing turned based games in 1987 with Empire on a Atari ST.
Grondel the 10/10  [autor] 22 SEP a las 11:13 p. m. 
@generaL_Drax
I play all the maps on generallissimus+DvG. If ur having trouble u either missed a point in the briefing or just encountered the use of a mechanic so far not used by official DLCs.
The spawn is not infinite, it´s 3 waves.
General_Drax 21 SEP a las 10:01 p. m. 
I think the spawn rate of reinforcements in Giraud in Amiens is really overtuned. First one I had to game the AI feeding some green units to stop the massive end wave to barely get to safety zone. In Amiens had to trigger istant victory through cheat code. It seems from turn 10 infinite spawn from north do not leave you enough space on the map just to reach Rouen, Map is clogged with enemy units. Major level.
piemax 14 SEP a las 3:01 p. m. 
Thank you for the quick reply, will do.
Grondel the 10/10  [autor] 14 SEP a las 2:50 p. m. 
@piemax
make sure PC1 remake is the lowest in ur mod list
piemax 14 SEP a las 2:37 p. m. 
Is this new campaign compatible with the balance overhaul mod?
SciPio 9 SEP a las 12:45 p. m. 
excellent work sir !