Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Support Independence Fix
   
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Tags: mod, campaign
File Size
Posted
Updated
514.622 KB
27 Feb, 2021 @ 11:57am
11 Mar, 2021 @ 10:59am
2 Change Notes ( view )

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Support Independence Fix

Description
This mod gives vassals (who have at least 1 "Support Independence" agreement) a 5% chance per turn to declare independence

Wait, was Support Independence broken?
Technically, no.
Support Independence does increase a chance of a vassal to declare independence(and bringing in the agreeing faction into the war). But this often was not enough to counteract other modifiers (happy vassals, or vassals so weak they are terrified of their masters),

However, the implementation of it meant that it was not working as a tool to break apart Vassal swarms....lookin' at you Yuan Shao!

So how does it work?
This mod is a simple script. At the start of each turn, it checks for any non-human vassal faction (excluding the Han Empire) with the "Support Independence" agreement. There is a 5% chance that this faction will declare independence.

Why not the Han Empire?
Figured this faction is supposed to be a vassal tied to the emperor pawn - so best to not have them declaring independence.

Does this affect the AI?
Yes. The diplomacy agreement should ensure that the consequences of the secession are properly enacted.

Does the chance increase if a vassal has multiple "Support Independence" deals?
No, whether it's one or 10 - it will always be 5% per turn.

OK - so run me through an example - how do I break up Yuan Shaos vassal swarm?
1. Go to diplomacy - select the vassal - do what you gotta do to get them to agree to your support independence.
2. Carry on with your campaign, and prepare for the possible eventuality that this vassal could flip sides at any point and bring you into a war!
19 Comments
对面不讲武德 26 Jul, 2023 @ 11:08pm 
请问哪位大佬可以弄个10%甚至15%的版本出来啊
316094730 22 Nov, 2021 @ 8:10am 
同问
3D.Hins 2 Sep, 2021 @ 2:02pm 
请问我可以直接修改文件里的那个5%到更高吗
Follow Ghost 22 Jul, 2021 @ 11:32pm 
很棒,但是194袁谭宣战袁绍也太那个了...甘居人下和家族成员如果能不生效就太好了
这个功能太有用了,原版支持附庸独立简直是鸡肋,支持了也不反抗。
IfThenOrElse  [author] 17 Mar, 2021 @ 5:39am 
More than happy for my work to be used so long as credit is provided and the mod is not monetised with donations or otherwise. If either of those are not feasible, I'd be happy to take on board the changes you would want to implement and modify this mod. - which should be compatible with overhauls.
Radious 17 Mar, 2021 @ 4:58am 
Good day Sir,

wanted to ask if we could implement your script into our overhaul with small tweaks to it. Really like the idea here.

Credits will be ofcourse given.
IfThenOrElse  [author] 12 Mar, 2021 @ 1:28am 
Thank you both! :)
Man of Common Sense 11 Mar, 2021 @ 10:12pm 
FAQ
为何汉帝国除外?
国家昏乱有忠臣,身为汉臣至死不渝(doge)。此Mod主要针对狗王们。

是否对ai生效?
是,ai签订的支持独立协议也会有5%概率生效。

同一附庸签署多份“支持独立”协议是否会增加独立发生概率?
不会,无论是1个还是10个支持,每回合独立概率都是5%。
Man of Common Sense 11 Mar, 2021 @ 10:12pm 
Translation:
“支持附庸独立”功能强化

Mod的功能是强化外交选项“支持独立”的功能,现在只要有人(玩家和ai均可以)通过外交支持附庸独立,那么该附庸每回合都会有固定5%的概率反叛宗主。
原版对他人附庸使用支持独立,对方可能因为与宗主好感度高,或者惧怕宗主等原因不敢独立。因此这个选项显得很鸡肋,没办法用它来破除袁绍等人的狗群。
此Mod的原理是:通过一个简单的脚本,在每回合开始阶段检查所有的附庸(包括玩家下属的附庸,但不包括被其他势力附庸的玩家本身,汉帝国附庸除外)是否签有“支持独立”的协议。如果有这回合该附庸就有5%的概率宣告独立。