Arma 3
168 ratings
Insurgency Lythium
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.686 MB
27 Feb, 2021 @ 10:31am
19 Dec, 2024 @ 11:41am
21 Change Notes ( view )

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Insurgency Lythium

In 1 collection by Baton
Baton's scenarios collection
13 items
Description
[SP/COOP 1-18] Insurgency Lythium [USAF].

COOP/SP low scale insurgency style mission. You will play as US troops against local insurgents.
Your objective is to locate and destroy all enemy supply points in the AO.

FEATURES:
  • Replayability - random enemy strength, patrols and objective location every time you start scenario
  • Revive sytem, respawn
  • Air support
  • HALO insertion
  • AI recruitment
  • Virtual Arsenal
  • Loadout transfer
  • BIS squad manager
  • ACE compatible (check addon options to customize ACE settings)

Will be glad your support: https://www.donationalerts.com/r/bolshaya_krisechka or
https://boosty.to/batonelo

Thanks to all authors of scripts which I used in this mission.

Leave feedback in comments and dont forget to rate mission if you like it, thanks.

Screenshots on main page dont show actual gameplay.
Thanks to authors of screenshots.

HOW TO LAUNCH THIS SCENARIO

1) subscribe scenario and required mods
2) Launch Arma 3 via launcher, turn on all required mods and launch game with them
3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server
4) In opend map/missions menu choose map with scenario =} this scenario
5) Choose role, press play
6) Profit...

My scenarios collection https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1514125716
152 Comments
Darth Diabetes 17 Apr @ 5:34pm 
hello, I have this weird thing where enemy units won't spawn unless I am directly in one of the enemy-controlled zones, I have tried uninstalling the mods and reinstalling them. Any suggestions?
Mako 16 Apr @ 6:32am 
hi, how can i change the enemy spawning distance in multiplayer ?
Bozo 20 Dec, 2024 @ 11:47am 
Thank for solving the music issue. This scenario made me fall in love for Arma 3
PapaCaution 17 Dec, 2024 @ 8:42am 
@Baton Thank you. Love the mission btw. Me and my guys have put a bunch of hours into it.
Baton  [author] 17 Dec, 2024 @ 4:18am 
@PapaCaution, due to problems with Zeus functionality such params was removed. Player just take Zeus role and it must work.
PapaCaution 17 Dec, 2024 @ 1:56am 
I don't think I can edit all the parameters before I start the mission now. I have no option to make Zeus, or Zeus officer, available. Would anyone know anything about this?
Jman 11 Dec, 2024 @ 8:53am 
Just did some digging in the files ;)
Baton  [author] 11 Dec, 2024 @ 7:39am 
@Jman, thank you very much!!! How did you found that solution?
Jman 11 Dec, 2024 @ 6:58am 
To remove the music, delete the 3 init lines in mission.sqm:
init="_music = this spawn {while {alive _this} do {_this say selectRandom [""radio_track_01"",""radio_track_02"",""radio_track_03""];sleep 403}}";
Baton  [author] 31 Oct, 2024 @ 2:02pm 
@SRXcraft, still dont know how to remove this music, I didnt add it. Somebody wrote that music start when you use Zeus.