Ravenfield

Ravenfield

1,071 ratings
Universal Camera Shake
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Content Type: Mutators
File Size
Posted
Updated
269.466 KB
25 Feb, 2021 @ 9:12am
17 Apr, 2021 @ 5:08pm
13 Change Notes ( view )

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Universal Camera Shake

Description
Ever seen one of those guns with a nice camera shake effect, but couldn't use it on your favorite gun?

Well now you can!
This mod adds a camera shake to 99.9% of all guns in the game!

Includes:
Camera shake depending on many factors, including weapon recoil, if you are prone or not, and if you are aiming down sights or not.
Also adds shaking effects to vehicles, to make tank battles even more intense!(Now optional, disabled by default)

Intensity Options:
You can now choose between 3 different options of intensity!
Small-For people that want to be able to pull off longer range shots/want a less subtle effect.
Medium-The original intensity
Intense-Not recommended to play with unless in a CQC enviroment, causes intense shaking

FAQ:
Q:Why isn't my gun's camera shaking?
A:Make sure you have the mutator enabled, if it still does not shake, the gun might have a very low recoil per shot, causing the screen to only shake a little.
Q:Does this effect vehicles?
A:As long as the vehicle has some recoil(Tested with all vanilla ground vehicles)
Q:Does this work with every weapon?
A:As long as the gun has recoil, and doesn't have any camera scripts, the mod should work.

Credits:
Chryses-For helping me an enormous amount with the set up and coding
EaglePancake-For providing additional support and help
SudoName-Making the comparison video featured at the top, along with additional help with the thumbnail
And of course, yours truly for making the script, and testing it, and all the additional stuff that goes into making a mod
156 Comments
Wrzaskier 4 Oct @ 7:42am 
Please try to do something about already mentioned problem with the shaking when you exit MG or AA. They are unplayable and it ruins the mod :(
NotRobots  [author] 11 Sep @ 9:40pm 
I've been able to reproduce the problem on my end. In the past I was under the impression it's a problem with how the game handles the current active weapon, but Ravenscript has had many updates since I made this mod so I'll take another look.
Agent Derek 11 Sep @ 8:00pm 
+1 This problem has been reported for years
Qma 11 Sep @ 11:39am 
I back the mentioned problem up. The repro is easy and consistent: enter either an MG (car/stationary) or an AA turret, exit it and wait for any random bot to start firing it. Observe as your screen shakes as if it's you who's operating the turret. This behaviour persists until the game is restarted. This is not a new bug, so it has nothing to do with the latest update.

If i were to assume, the cause lies in not unsubscribing from the on fired or smth event of the weapon when you abandon it. Which makes sense for loadout arms, bot not for vehicles/turrets.
PhantomBravo 23 Aug @ 8:57pm 
"The mod keeps glitching with the anti air and machine guns, if a bot got into either an AA or machine gun that I entered it will make my screen shake."

I have this same issue too. I can confirm that vehicle camera shaking setting is turned off. Can you attempt to recreate the glitch and release a fix? I have observed the glitch using Vanilla+ weapons and emplacements as well as Halcyon Crisis weapons and emplacements.
danil 17 Aug @ 7:49am 
can you add an option between medium and small instensity?
NotRobots  [author] 21 Apr @ 3:38pm 
Just the player
DemoNik21 21 Apr @ 3:04pm 
Does this mutator impact bot accuracy or just the player?
f 3 Apr @ 4:23pm 
Idk if this will ever be updated but an option to disable the aim recoil reduction would be great
That1AussieGPS 23 Mar @ 3:14am 
Boots. Boots. Boots. Boots. Moving up and down again. There's no Discharge in a War.