Cities: Skylines

Cities: Skylines

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Gravity Module [PO]
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21 Feb, 2021 @ 8:26pm
5 Oct, 2021 @ 7:01am
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Gravity Module [PO]

Description
Gravity Module for Procedural Objects

Made by 98ColdDew
Compatible with Procedural Objects version 1.7 and above
Other PO modules : Modules for Procedural Objects

If you like this workshop item, please upvote !



2021.10.05
  • Add translation : fr (Français) / es (Español)
2021.09.27
  • Add translation : en (English) / zh (简体中文)
2021.05.09
  • Fix the bug"After reloading a savegame, PO objects with the module fall to the ground and move to position (0, 0, 0) immediately."
2021.02.22
  • First public release



Adds the ability to animate PO objects with a gravity effect.

Ball ● ↑↓
Ball ● ↗↘
Ball ● →↘
Ball ● ↘
Ball ● ↓

Ball ● ↑↓ ↑↓ ↑↓ ↑↓
Ball ● ↗↘ ↗↘ ↗↘ ↗↘
Ball ● →↘ ↗↘ ↗↘ ↗↘
Ball ● ↘ ↗↘ ↗↘ ↗↘
Ball ● ↓ ↑↓ ↑↓ ↑↓

How to use

Line 1
【Enabled : ON/OFF】Move/Pause
【Delete Module】Delete the module and remove effects on the current PO
Line 2
【State】The state of the current PO
【Repeat : ON/OFF】Repeat the motion path or not
【Start/Back】Start moving/Back to the start point
Line 3
【Time speed 1x】Change the speed of time (0.1x~10x)
Line 4, 5
【Initial Speed (m/s)】The initial speed of the current PO
【G】Change the value of gravity acceleration (float number)
【X】【Y】【Z】Change the value of initial speed on X, Y, Z axis (float number)
Line 6, 7
【Bounce】The current PO will bounce when it falls to the ground
【Times】Change the times of bounce (integer number)
< 0 : bounce forever
= 0 : no bounce
> 0 : bounce the given number of times
【Factor】Change the factor of bounce speed (float number)
< 1 : lower and lower
= 1 : always back to the previous highest height
> 1 : higher and higher
Line 8
【Children in group follow motion : ON/OFF】
Children in group also bounce and use same parameters

Notice
  • Don't forget to click "Start" button and press "Space" key if you want to see the motion.

  • When the speed on Y axis < 0.1 m/s, the PO will stop moving (Repeat : OFF) or repeat the whole path again (Repeat : ON).

Credit
Thanks Simon Ryr for creating the Procedural Objects mod and providing documentation for PO modules .[proceduralobjects.shoutwiki.com]

Source code : Github[github.com]
Popular Discussions View All (1)
2
26 Feb, 2021 @ 9:53am
report and fix bugs
98ColdDew
15 Comments
Gibsonn 17 Sep, 2022 @ 12:28pm 
Does this still work in P&P?
StayHungryStayFoolish 10 Oct, 2021 @ 6:20am 
PO is developing like rocket science.
Francis 29 Apr, 2021 @ 11:28pm 
Is there any to make water physics :)
Doodle 19 Mar, 2021 @ 8:21pm 
爱了爱了久八很厉害
98ColdDew  [author] 26 Feb, 2021 @ 10:56pm 
@Sp3ctre18 : OK, I will consider it!
Sp3ctre18 26 Feb, 2021 @ 2:38am 
could you add a function so we can pick the exact height at which it bounces up? Because some things clip through the ground or I simply want them to bounce off a different surface.
Sp3ctre18 26 Feb, 2021 @ 1:21am 
mad scientist!

But could you make a video? People need to see the animation!
98ColdDew  [author] 24 Feb, 2021 @ 12:15am 
@lovenother : Hi, you can see Chinese description now.
98ColdDew  [author] 22 Feb, 2021 @ 9:44am 
@ApollonDriver : just enjoy it!
ApollonDriver 22 Feb, 2021 @ 9:24am 
oh yes, I saw it now. It looks incredible! Too much work for me but I think there are lots of people that can create amazing stuff with this. Thanks!