RimWorld

RimWorld

38 ratings
Remove Traits
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.818 MB
19 Feb, 2021 @ 1:01am
10 Aug @ 8:44am
12 Change Notes ( view )

Subscribe to download
Remove Traits

Description
Remove Traits
A simple mod that can remove colonists' traits.

More details
You can randomly remove one trait from colonist per surgery.
Since the surgery is kinda old and brutal, the surgeon requires both melee and medicine.
Require 3 medicines and 1 wood.
This mod is created for my medieval collection and some modding practices.
Still wondering why trait can be added from dev mode but can't remove it.

Language Support
English

Note
This mod is overpowered in some cases, use it with caution.
46 Comments
CloakerM8 10 Sep @ 7:04pm 
falkenlambedo 10 Sep @ 8:45am 
somebody knows a mod that can change it too? but without death and not random?
Darkborderman  [author] 10 Aug @ 8:44am 
* Updated to 1.6
Darkborderman  [author] 4 Aug @ 3:23am 
Ah thanks for the notice, I'll update it along with some other mini mods this week.

The mod can work 1.6 directly.
Doctor 3 Aug @ 11:15pm 
Any chance you plan on updating this mod?
FirstBornAcorn 24 Apr, 2024 @ 5:04pm 
Thanks for the update ;) it would be nice if the requirements for the operation were also editable through mod settings, hope its not too much to ask.
Darkborderman  [author] 24 Apr, 2024 @ 7:07am 
- Update to 1.5 now
Darkborderman  [author] 23 Apr, 2024 @ 12:50pm 
@FirstBornAcorn thanks for the information, I'll update to 1.5 in few days.

I've been busy updating other mods now, will update it after other mods' updates come to an end.
FirstBornAcorn 23 Apr, 2024 @ 12:03pm 
i would appreciate update to 1.5, with it enabled currently it my operations menu does not open at all.

Exception filling tab RimWorld.ITab_Pawn_Health: System.MissingMethodException: !!1 Verse.GenCollection.TryGetValue<!0,!1>(System.Collections.Generic.IDictionary`2<!!0, !!1>,!!0,!!1)
[Ref D50627C1]
at Verse.RecipeWorker.AvailableReport (Verse.Thing thing, Verse.BodyPartRecord part) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.HealthCardUtility+<>c__DisplayClass27_0.<DrawMedOperationsTab>b__0 () [0x0003c] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.BillStack.DoListing (UnityEngine.Rect rect, System.Func`1[TResult] recipeOptionsMaker, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight) [0x00059] in <957a20e0be784a65bc32cf449445b937>:0
thisisa************32 22 Aug, 2023 @ 12:59pm 
Can this remove traits added by genes? Like forced toughness from the VE xenotypes hussars?