Tabletop Simulator

Tabletop Simulator

Not enough ratings
Arkham Horror LCG - Signature Replacements
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
579.897 KB
15 Feb, 2021 @ 11:05pm
5 Jun, 2023 @ 7:10am
34 Change Notes ( view )

Subscribe to download
Arkham Horror LCG - Signature Replacements

In 1 collection by grumpycat
Arkham Horror LCG Complete Custom Collection
29 items
Description
Card Images Album
https://drive.google.com/drive/folders/1udvV7Ltt-o-Zsx7OX9O-cqpb2-YG7gYR?usp=sharing

Overview
This mod contains custom-made signature replacement cards for Official FFG investigators. Now, you have new playstyles for your favorite investigatrs! Or some interesting new ways to play those investigators you have been avoiding.

Game Components
- Lily Chen Custom Investigator from Arkham Universe (Skill-based Guardian) has been moved to Artifact Expansion mod
- (130 Cards) Custom Signature Replacements for all Official Investigators (including Edge of the Earth).

SCED Compatibility
- SCE 3.0+ with Zoop metadata integration
- Currently on Version 3.3 (June 11, 2023)

Credits & Special Thanks
All rights reserved by Fantasy Flight Games, MJ Newman, Nate French, and Jeremy Zwirn. All rights to artworks reserved to accredited artists. No commercial use of the custom content.

This project would not have been possible without Strange Eons and JaqenZann. Elusive, Robert, Pugtato, Davi, BôL, Elusive, Faraday, Ashamyd, and Etherstorm, and Lucaxiom were instrumental players to the design and balancing for these signatures. Additionally, Omnicrom and Beard were so kind to meticulously track down some well-needed card art credits.

I couldn't have done this without everyone's interest, support and encouragement. Feedback and further playtesting are highly valued and much appreciated. You can reach me on Discord at @Tofu Mushroom#6686 with your thoughts, card art crediting, and various other inquiries. Thank you again for checking out the mod!
10 Comments
jdgrams2002 16 Jul @ 9:19am 
Can you please fix cardback for Mandy Thompson. There is a broken image link. Thank you :)
뜨아거 12 Mar, 2024 @ 9:24pm 
Can you add new cards to Google drive link too?
Niki 20 Jul, 2022 @ 7:35am 
In Harvey Walter's signature change - is he meant to include 3 copies of Improve in his deckbuilding?
MrGoldbee 3 Jul, 2021 @ 8:19am 
Wuz new?
grumpycat  [author] 28 Mar, 2021 @ 4:42am 
@MitsuruKagami Hiya! Thank you for the kind words. As for your suggestions regarding Zoey's replacements, I got a chance to clean up the text a little bit to make sure its as clear as possible including specifying drawing the enemy. Thank you again :D
Matonashi 26 Mar, 2021 @ 9:08am 
Really loving these replacements. Love the idea that Mark has no signature weaknesses if he literally never gets past denial :)

I'm especially interested in Zoey's replacements. At first glance they seem quite swingy depending on when you draw them. Then I realized you can use Flesh Wards and other Level 0 cards with charges to feed Walking the Ley Lines before Purify the World is fully powered, which is quite a nice nod to her splash slots.
On the other hand, I think using "draw that enemy" (same wording as Deadly Fate from A Phantom of Truth) for the Forced effect of Walking the Ley Lines would probably be better, as the rules on spawning enemies without spawn instructions is not very clear (the current wording didn't tell you to draw it either).
MrGoldbee 15 Mar, 2021 @ 9:46pm 
What's new today?
grumpycat  [author] 12 Mar, 2021 @ 12:48am 
- Yorick. Yes. Savage Zombie is very overloaded. Atm, the 2 resource generation is very generous. It is highly likely potential changes may include: "After Yorick defeats Savage Zombie during an attack: gain 2" or simply "After Yorick defeats SZ: gain 1". I wanted to take this opportunity to get some input on Hyde Mausoleum's first ability. It is a very conscious attempt to make Yorick an even more suitable Aquinnah investigator / Jessica Hyde investigator.
grumpycat  [author] 12 Mar, 2021 @ 12:48am 
@Talaris Hahaha! Thanks for checking it out. Bold is certainly a good word. The March 11th 1.01 version definitely just wanted to introduce some mechanics and ideas I had. I'm testing the waters for a lot of those choices. That being said, there is a very large likelihood there will be continuous tweaks and polishings to maintain the uniqueness and enjoyability of the mechanics without trivializing the game by making just... unnecessarily OP cards.

Regarding the Survivors you mentioned:
- Wendy. I think the wording may need some changes. The idea is that each of the effects goes off once with the last effect a continuous effect. I could probably say "While this card is in play, treat its name as if it were Wendy's Amulet." Its definitely a little bit janky but it seemed necessary to make sure the elder sign effect stayed relevant if you played the replacements without her original amulet.
Talaris 11 Mar, 2021 @ 8:38pm 
Some nice and bold design there, will take alot if time to see if those are balanced - but they definitely spice things up, which is what replacement card should do ! Excited to try them.

A few Questions:
Wendys Sig event is basically a one-shot Scrounge for Events with potential resource reduction OR you keep it around to count as her amulet ? Or do the choices trigger again each round ?

Is it intended that Hyde Mausoleum (Yorick) means endless zombie fodder for him? With a Beat cop2 it's basically spend 0(!) actions to get 2 resources and trigger his ability, and after 3 turns, you might have to recycle the cop, but it still means you are ahead 2 resources (6 gained - 4 from Cop) AND 2 extra "shovelings", which seems bonkers.
Even w/o beat cop, it seems nice to get 2 res per click and some extra shoveling for ravens/keyrings etc on Standard difficulty.