Stormworks: Build and Rescue

Stormworks: Build and Rescue

28 ratings
H145D3 DRAGON
   
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1.026 MB
10 Feb, 2021 @ 9:19am
19 Feb, 2021 @ 10:28am
4 Change Notes ( view )

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H145D3 DRAGON

Description
This is V3 of my H145
-modified skids and tail
-upgraded the doors buttons
-increased top speed (to 290km/h)
-changed a bit the winch system to be more realistic (no more wierd medbed chest)
-radio is now complete and works great
-loudspeaker added
-upgraded sliding doors to no longer consume battery while open
-clamshell doors now open from inside and outside
-bambi bucket now available https://gtm.steamproxy.vip/workshop/filedetails/?id=2401253687

V2 changelog
-improved handling
-increased top speed (by like 10kmh, it's not like day and night)
-multi-points autoPilot (up to 800)
-faster engine start
-no more electric killswitch to preserve the battery (it now preserve itself and have a buddy to back up)

This build is inspired by the 2019 variant of the Airbus H145 the
The paint job is inspired by The French sécurité civile helicopters

/!\ like most of european helicopters the pilot seats on the right, but you can switch really easily on the ceiling panel /!\

To start the machine just flip on the motor 1 and 2 switches.
Wait for the RPM to stabilize (the 2 top gauges on the panel at around 400rpm).
You can takeoff

the secondary battery switch should only be activated if you have to take off and not enough juice in the primary battery

cruising speed 290km/h

The winch is WIP (but i find it way more usable than the harness)
I want it to be as minimalist as possible.
to operate you have to extend it with the switch above the door, then use a rope to link the part you'll grab to move above the bed.
grab the connector to unplug it from the ceiling
If you're a solo player you can take the remote control so you can move the cable up and down.
The operating channel is 0
X/C to roll up and down the winch
W/S A/D Q/E pitch, roll and yaw the heli

The radio is complete !
INT tab to activate the speaker to give info to the person in the back
SPK tab to activate the loudspeakers on the belly
click on the "radio" tab to activate it
the keypad above is to select channel (between 1 and 100)

This model use heavily modified versions of public workshop micro-controllers
Thanks a lot to all the persons who published their creations you helped me complete mine ;)
consumption module https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1965393564
Auto pilot https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2067506616
TT gyro v2 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1606910218
artificial horizon https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2044052574
radio audio https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2028815133
11 Comments
PaulM 14 Jul, 2023 @ 6:31pm 
Hey man, love the helicopter but the jet engines are kinda bothering me. Is there any way to make the Helicopter look and functioning as good without the engines ? And while Im writing this I might as well ask for a skin of the German ADAD Air Luftrettung or the DRF Luftrettung (Luftrettung stands for Air Rescue Service)
squeakytoy 25 Jun, 2023 @ 7:11pm 
Great helicopter. Love your work. I really enjoyed flying this one around the map.:steamthumbsup:
TomDRV 5 Mar, 2021 @ 6:29am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2415358598 Let me know if you make anything else similar
supergamer 15 Feb, 2021 @ 3:58pm 
You should make a rescue heli with a deploy able jet ski that is inside heli and you deploy from back or underneath. It would be VERY cool!
000nik0000 13 Feb, 2021 @ 9:28am 
Nice work man)
-Helic0- 11 Feb, 2021 @ 8:11pm 
oof
Athos IV  [author] 11 Feb, 2021 @ 2:37am 
Yeah the rotor is 50cm too small, but with the large rotor at it's smallest size, it's like 2m too large
-Helic0- 10 Feb, 2021 @ 7:06pm 
looks cool, but rotors look a bit small.
Moogerheim sur Spotify 10 Feb, 2021 @ 11:07am 
Génial ! Très bien reproduit !
Athos IV  [author] 10 Feb, 2021 @ 10:52am 
Thank you for noticing, I tried really hard to keep the real world size accurate. The harness is really big for my taste and it seems to be too heavy for the character to move it efficiently in the chopper if you disconnect it from the winch. for quite some time I have made my winches with only a handle to grab with the right click so I can take a NPC on my shoulder and still be able to move the winch. But yesterday for the first time I couldn't place the NPC I was holding in a seat while I was grabbing the handle. So my winch system goes back in the WIP