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Since the modder of the other mod should rather know if his mod works with other mods that create new locations with the original stuff.
Since the mod and the Warck mod use the original stuff, the modders of these mods can hardly tell you if their mods will work with the mod they mean.
The modders here would have to test the mod the you meant with beacon and wrecks themselves to be able to say for sure whether it works.
But I only tested it because someone said he wouldn't get more missions with the “MoreMissionsMod”, the two mentioned work together, gave me 14 missions, also kind of a mistake but at least both work.
Original 3 / “MoreMissionsMod” 9, and after saving and loading +1.
“Station from beyond” the Info says nothing that it would give you more missions.
This mod with more beacons and the one with more wrecks only use the original parts, and do not change the original stations and wrecks.
A mod that gives more content for the original stations should not be able to change stations and wrecks that come from other mods, because the mod for more parts would then have to know these mods.
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The mod for these more differences should only interfere with other mods that do the same thing if these mods are not set to work together.
You Open the editor for creating submarines in the game and look at this station, the stations are far down.
And see if what you have found as a reactor is connected to anything at all, otherwise it is only used as an optical element, while the real reactor is somewhere else with other elements optically changed.