XCOM 2
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Faction Heros are Puella Magi
   
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8 feb 2021 om 19:40
15 feb 2021 om 16:22
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Faction Heros are Puella Magi

Omschrijving
Replaces the normal Faction Hero classes with Altered-Rushano's Puella Magi. Just don't let them go crazy.

Templars -> Fortis Magi (still use their shard blades)
Reapers -> Puella Magi (pistol primary)
Skirmishers -> Ascetic Magi (launcher primary)

True Primary Secondaries can probablly be used instead of Primary Secondaries, but you may need to edit the loadout. I'm told that TPS should do that automagically.
I haven't really tried using MicroGrenade Launchers instead of FragCannons. It'll definately make the Ascetic Magi a lot weaker.

I've put the requirements of this mod to the minimum i think is required. The originating class mod seems to still have some leftover requirements from older designs.


Very Silly? whatever. Just a thought I had to keep them a relatively small part of your barracks, since they can get quite crazy. Conviently lined up that there were three of them.


Other mods that alter Faction Hero skill trees, loadouts and such will likely conflict. Sometimes in very weird ways.
Possible some weirdness may occur anyway!
7 opmerkingen
Yusukitty 28 apr 2022 om 8:06 
I am enjoying the mod, but I do have a question. Due to another mod I can give the pistol one Silent Killer, but it says it works with just the vekror rifle. Do you know a good way to change that?
Yusukitty 21 apr 2022 om 15:02 
Is this safe to add midcampaign?
mynameactually 3 jun 2021 om 1:08 
Can there just be a new faction that is just the Puella?
Alterd-Rushnano 11 feb 2021 om 23:02 
Thank you!

and When I thought about it, I remembered that my Puella Magi class mod rework was being delayed. We will do our best to repay your support.
BlazinHothead 10 feb 2021 om 18:33 
Also, that's not a link. I don't know why steam thinks it is.
BlazinHothead 10 feb 2021 om 18:31 
....wtf?

No, seriously, what?
.... I'll try it out next game. It's silly enoughtto want to use.
VoidLight 10 feb 2021 om 11:35 
Thanks!