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Sure thing, another thing that come to my mind that maybe could be tweakened is the decision to destroy/intercept colony ship when the pops are trying to found a new colony and player have the policy of "Colonial Policy" set to "Colonial Restriction".
I think there should be a malus to pop hapiness when you are ordering a navy to intercept the ship, because it has almost no negative outcomes (besides loosing small amount of pops) but when you're lucky you can get a colony ship for free. Maybe there could be another negative modifier applied when the ship was destroyed.
It especially gets little weird when you get those plucky explorers who are eager to explore the galaxy, and yet your navy blows them into oblivion and everyone not gives a crap about that :D
Cheers
Someone once said that insanity is doing the same thing over and over again while expecting different results. Given that the difference between insanity and genius is success, that must make you a genius. Many thanks!
And I understand that they should be very vulnerable, but I'm looking at balance here too. I don't want rogue colonies to just be a cheap way for you to gain thousands of extra pops quickly.