Crusader Kings III

Crusader Kings III

43 ratings
Faster Embarking (UNSUPPORTED)
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6 Feb, 2021 @ 1:23pm
29 Jun, 2022 @ 11:35am
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Faster Embarking (UNSUPPORTED)

Description
THIS MOD IS UNSUPPORTED
I haven't played or kept up with CK3 for a while now. I don't know if this tweak still works, if it crashes the game, or if it does anything at all. Thought about just taking it down, but I'll leave it here instead in case someone finds it useful still.

Faster Embarking
Mod version: 1.0
For Crusader Kings III v1.6.*

What is this?
Faster Embarking is a very simple tweak to reduce the time it takes for armies to embark, from the vanilla value of 30 days to 15 days. The vanilla value for disembarking (10 days) feels alright to me, so I have not modified it.

Why?
As far as I'm aware, there is no in-game way of reducing this, be it thorugh commander traits, perks, or anything else. This can really screw you up, especially when raiding large realms. It doesn't matter if your commander can cross half the continent in less than a week while they steal everything that isn't nailed down. They will be steamrolled when king of France decides that chasing you is the most important thing he can do with his 35,000 troops, because your raiding party of 400 guys takes an entire month to jump into their longships.

The new embarking time is too short/long and I don't like it!
Take a look inside the mod folder and tweak the values to your liking ;)

Is this compatible with Ironman/Achievements?
It works just fine with Ironman. It is, however, NOT compatible with achievements.

Is this compatible with [insert another mod here]?
Probably.

This mod does not overwrite any vanilla files, and only changes two game defines. If the other mod overwrites common/defines/00_defines.txt this one might not take effect, depending on load order and other weird crap. But if the other mod overwrites 00_defines.txt completely, you probably shouldn't be using it anyway since there's no reason to do that when you can use your own file like I'm doing here.

A new patch came out and you need to update this!
This mod is extremely simple and thus pretty unlikely to ever conflict with newer patches, unless Paradox makes some significant changes to how the game works. I'll keep an eye out anyway, but it's probably fine.
14 Comments
HolyMolyOllyPolly 16 May, 2023 @ 11:55pm 
Still works.
Alvaid 13 Feb, 2023 @ 12:31am 
Is it still working?
THCND 19 Sep, 2022 @ 6:00pm 
Hello, thank you so much for this mod - it addresses a major pain point the player encounters when playing a Norse ruler!

I wonder if you could help me - when I try to tweak the "NPathFinding" values in \common\defines\99_faster_embarking.txt, from say, your default of EMBARK_COST of 15 to something like 10, the game still sets the embark time to 15. Even setting it to 0 still always gives me a minimum of 15 days to embark.

Do you know if this is just some kind of hard-coded minimum?

Thanks again!
Estoc Bestoc 13 Jul, 2022 @ 5:46pm 
"A new patch came out and you need to update this!
This mod is extremely simple and thus pretty unlikely to ever conflict with newer patches, unless Paradox makes some significant changes to how the game works. I'll keep an eye out anyway, but it's probably fine." - The mod description, probably.

uPdAtE pLeAsE UpDaTe PlEaSe uPdAtE pLeAsE.

Stand up and smell yourselves, Steam users.
Sr. Gatonegro  [author] 29 Jun, 2022 @ 11:36am 
Updated for 1.6.* without changes, as expected.
Stray952 13 Apr, 2022 @ 11:12am 
seconded
eureka 16 Feb, 2022 @ 12:23pm 
@sr. gatonegro could u please update this? its a must have
CodaMission 15 Aug, 2021 @ 2:48am 
Thank fuck someone actually did this
𝔐𝔫𝔢𝔪𝔢𝔰𝔦𝔞 5 Aug, 2021 @ 4:13am 
Thanks for your mod, as said in the description it's so stupid to not have a faster embarking for vikings knowing that they are supposed to use light ships designed especially for this... let's hope devs will aknowledge how dumb it is actually.
MsL229 15 Jun, 2021 @ 3:15pm 
Thanksss, means a lot cause yeah small armies xD