Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Praetor Guard & Praetorians as Generals & Doubled Legatus and Generals Bodyguards
   
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Tags: mod, Units
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233.016 KB
6 Feb, 2021 @ 2:15am
21 Feb, 2021 @ 1:21pm
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Praetor Guard & Praetorians as Generals & Doubled Legatus and Generals Bodyguards

Description
Hello romans in this mode;

1) A new unit as Praetor Guard;
it is a melee infantry unit beetween triarii and prateroians by stats, with shiled wall, testudo, defensive testudo, use whip abilities,
only for a general bodyguard unit in campaigns(GC and HatG) until marian reforms,

2) Praetorians as general unit;
praetorians and praetorian cavs after cohort organisation completed in GC,
EA and CiG you dont need techs for praetorians and praetroian cavs,
praetorian guards after professional soldiery completed, (GC, EA,).

3) Legatus and generals boydguards(both rome and carthage) unit sizes doubled, and their stats improved a bit.

4) Legatus, roman genrals bodyguards and praetorian cavs cloacked for more elite look(still vanilla).

5) Campanian cavalry recruitable for campaign in italian auxilia region (GC and HatG), and available in custom battles





I derived this from my first mod beacuse romans started use praetorians especially scipio family about 280 bc, but praetorians unit no totaly historically accurate by helmets, marian shileds, officers, etc. at mid-late, late republican period. This is not also compeletly accurate ofcourse like rest of game and the mods but its more accurate at least. Here is my first mod;

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2354848290



Note : Highly recommend with some general reskin mod, it fits better.
5 Comments
Falxtan  [author] 10 Feb, 2021 @ 5:52pm 
updated for emperor agustus and CiG campaign
Falxtan  [author] 7 Feb, 2021 @ 3:09am 
edit note:
i changed a armours of unit a bit, now they all wearing roman linothorax musculata, looking elite and unique unit.
Falxtan  [author] 6 Feb, 2021 @ 10:32am 
i just checked both carthage and rome grand campaigns as i told your starting generals 40 men, others u gonna raise will be 80, if u want startin generals 80 disband them at start and raise again,
i checked no horses issue too, there is no problem for me now i am playin with other 23 mods, but i cant know all mod conflicts. u can edit for urself i shared tables.
Falxtan  [author] 6 Feb, 2021 @ 10:02am 
at the startin on campaign generals still 30/40 which number u chose because i didnt change startpos.esf, but if u disband general or raise new one it should be 60/80 men.
dont know all conflicts with other mods. example it doesnt work with dresden loose formation for all units.
erikmatt2mattson 6 Feb, 2021 @ 9:37am 
general and bodyguard still just 30 and not on horses, dont know if it is just the starting generals to the campaign, but.........