Transport Fever 2

Transport Fever 2

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Large Flat Desert/Canyon Map 1974
   
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Scenario: Dry, USA
Map/Savegame: Savegame
File Size
Posted
225.924 MB
5 Feb, 2021 @ 8:33am
1 Change Note ( view )

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Large Flat Desert/Canyon Map 1974

Description
This is my USA/Desert Savegame.
The map is very long with a continuously following river.
It's also very flat, thus track and street networks are mostly low slope and straight.

This game is mostly played economically, with the specific focus of industries and cargo transport.
I was tired of the randomly distributed industries, so I placed them myself to sensible locations, for example big producing industries near towns.
The challenge was also, that all intermediate industry types should only exist once.
This resulted in very long transport lines and huge cargo stations/hubs connecting rail, road and water transport.
Because of the high production and long distances, trains and stations were adapted to 640m.

Size: Very Large 1:3 (9 x 27 km)
Towns: 15
Resource Industries: 24
Intermediate Industries: 11
Population: 11000
Lines: 113
Vehicles: 531
Stations: 294
Track Network: 386 km
Current Date: 26.08.1974

Passenger transport is included, too. All Towns and Industries are connected and all Towns have cargo supply.
Beside the rail network, a highway network is covering the map.
Some places are decorated with rail yards or industry elements.

This savegame contains a few mods, but it's loadable without them.
Most config/script mods don't need to be loaded, some other missing mods will result in non-vanilla models replaced with placeholders.
Some of the mods are from https://www.transportfever.net/
Also, thanks to SoftwareSimian and the mod "Industry Production Levels" that was really necessary here to achieve the high production rates of the producing industries.
11 Comments
Bart C.Bem 13 Aug, 2023 @ 7:31am 
Beautiful map/save thanks for sharing it!
yellowdotchuck 4 Dec, 2021 @ 11:14am 
Okay/
VacuumTube  [author] 4 Dec, 2021 @ 2:41am 
And for delete lines:
[code]
for i,k in pairs(game.interface.getLines()) do
api.cmd.sendCommand(api.cmd.make.deleteLine(k))
end
[/code]
VacuumTube  [author] 4 Dec, 2021 @ 2:39am 
Just delete all vehicles.
If thats too laborious, try
[code]
for i,k in pairs(game.interface.getVehicles()) do
api.cmd.sendCommand(api.cmd.make.sellVehicle(k))
end
[/code]
yellowdotchuck 3 Dec, 2021 @ 12:29pm 
@VacuumTube Well, I meant without trains.
VacuumTube  [author] 3 Dec, 2021 @ 10:07am 
These are vanilla tracks and stations. You can load without most mods.
yellowdotchuck 1 Dec, 2021 @ 6:10pm 
@VacuumTube sorry to disturb you, but is it okay if you make a track only map version of it with vanilla tracks and stations?
VacuumTube  [author] 7 Feb, 2021 @ 2:51am 
VacuumTube  [author] 7 Feb, 2021 @ 2:49am 
You can see the mods in the savegame load window.
I added some here that are also on steam. The other ones are mainly industrial and person assets
Bob_Semple_Tank 6 Feb, 2021 @ 2:18pm 
what are the mods from transportfever.net?