Sid Meier's Civilization V

Sid Meier's Civilization V

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Math-Based Religions Revised
   
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2 Feb, 2021 @ 10:48am
1 Oct, 2021 @ 5:55am
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Math-Based Religions Revised

Description
This mod adds PURE MATH RELIGIONS. Math-based religions have unique effects.
Unique Religion Effects

Church of Linear Algebra : When you created the religion, all units receive +2 additional movement.

Church of Discrete Mathematics : When you created the religion, work rate increases by 25%

Church of Physical Mathematics : When you created the religion and researched 'Physics', Free Great Scientist appears in the capital and increase global great scientist birth rate by +50%.

Church of Differential Equations : When you created the religion, you receive random Great Person points of the (multiplier 1 + Era ID onto Euler–Mascheroni constant) * 10 in every turns.

Church of Set Theory : When you created the religion, science and culture yields of every resources increased by +1.

Church of Function Theory : When you created the religion, science and culture yields of every improvements increased by +2.

Church of Limit Theory : When you created the religion, you receive +30% additional Science and Culture of your cities but decreased by developments of the Era.

Church of Riemann Integral : When you created the religion, your Combat Units receive a promotion effected +10% Combat Strength, +10% Adjacent Friendly Unit Combat Strength, -10% Adjacent Enemy Unit Combat Strength.

Church of Series Theory : When you created the religion, you receive +30% additional Production and Food of your cities but decreased by developments of the Era.
Special Thanks : Mathetes tou Megalou Alexandrou
4 Comments
Benjideaula 25 Apr, 2021 @ 1:02am 
i am now enlightened by my intelligence
Dokdo 5 Feb, 2021 @ 9:53pm 
고유 효과 설명이 종교 선택란에 없어서 아쉽네요..
huyam 5 Feb, 2021 @ 9:31pm 
ㅋㅋㅋㅋㅋㅋ진짜 미쳐버린건가
Dokdo 2 Feb, 2021 @ 7:56pm 
오오 함수의 신이시여....