Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2/2
Thank you, Elowiny.
Oh yeah that's mostly because I don't get why a civilisation couldn't just do all three things eventually, it just seems like a gameplay limitation. Although funnily enough in their lore (on the lore database wiki) they tried making some giant dragon with their super psionic/genetics/automation tech and it ended up collapsing their entire empire so hey they got what was coming for them I guess.
As for your question, yes, it is possible. This mod here does it, shouldn't be too hard to reverse-engineer for other things. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2855533605
And I know its the point, super ancient = super developed in everything.
And i never said silly -- its probably the only narrative I have no problems with when put in a vacuum.
Its just not my thing.
I'll tell you if you elaborate on why Aeternum is silly :)
Speaking of which, do you know if its possible to mod enclaves (and marauders for that matter) to force use a custom portrait in every game? Say, a mod that replaced the use of random species portrait for something fitting and unique for each one, just like the Shroud Coven and the Guild? (please delete this later, unrelated)
Why no elaboration? Is it the name? It just means eternal because they're really old