Last Evil
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Last Evil

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Bindings Reimagined
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Tags: Gameplay
File Size
Posted
Updated
15.643 KB
30 Jan, 2021 @ 11:13pm
3 Feb, 2021 @ 9:24pm
3 Change Notes ( view )

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Bindings Reimagined

Description
This mod reworks the binding system in the game.

I really liked the enemy trying to bind you as a game mechanism, but it was barely used. So I created this mod to change that!

Features:

- Nearly every enemy compatible with it can now use the bind-spell. They will randomly use it instead of their lowest priority moves.
- When an enemy plans to bind, you see a "attack intensity" number for the spell. This scales with enemy ATK, WEAKEND and your FOCUS. You need to have more BLOCK to avoid the spell. If you have less or equal BLOCK, all BLOCK will be removed and you will get a fixed amount of the CONSTRAINED debuff, starting from 2 for early enemies and up to 7 on the third floor.
- The CONSTRAINED debuff now stacks when applied multiple times.
- Instead of fixed amount of 2 struggle spells when CONSTRAINED, you now get additional struggles when the debuff stacks higher, limiting your card draw and urging you to free yourself.
- Some struggle spells are replaced with a LUST-type equivalent that can either remove 1 or 2 CONSTRAINED.
- If the debuff CONSTRAINED reaches half your max hp you are forced to surrender, as the enemy "caught" you.

Known Issues:
- As Flametorch did not intend for every enemy to be able to be tempted while CONSTRAINED and I did not mod the Models or Animations, some animations propably look funny.
- I did not touch translations either, so everything I added is in english only.

I still have some ideas what I want to add to this mod, but I don't know what I am able to achieve. Feel free to write feedback, bugs and your ideas!


How to install Mod:
Read the User Mod Support topic in the discussion and download the UMM_LE.
Install UMM_LE by referring to the installation method of the default UMM, and subscribe to Steam Workshop Mod.
Popular Discussions View All (1)
1
7 Feb, 2021 @ 3:01pm
lțiserjtpouiag
Gogustrov
21 Comments
午夜骑士 6 Nov, 2021 @ 2:30am 
hello producer,how did this mod work? if you can reply this message quickly, i would appreciate about that,thanks mate
雀之泪的小号 9 May, 2021 @ 10:49am 
HI,bro,I find a bug(?): If I'm Charming the enemy, then Bindings doesn't increase the count.
LostName 31 Mar, 2021 @ 9:19am 
it will be good to add new animations in chains (from goblins, skeletons etc) from game battles to gallery:)
foxminoso38 5 Mar, 2021 @ 6:56am 
can't find UMM_LE version
THE REAL Renfa Arviette / DONT A 27 Feb, 2021 @ 11:31pm 
well then i hope for the best, good luck!
Donvini  [author] 22 Feb, 2021 @ 9:11pm 
I thought about adding animations for other enemies but I have no experience working with Unity assets and animations so I can't say how hard it would be here. Currently all I do is writing plain code, so I will decide about it after I have more experience, but if it is something I will be able to create, I do want to add some stuff.
THE REAL Renfa Arviette / DONT A 21 Feb, 2021 @ 8:20pm 
hey man, i dont know if the assets are accessible and animations are easily made with a mod as a base like this one, do you know anything/plan anything in that general direction or is it a bit of a b to work with?
风与火的华尔兹 15 Feb, 2021 @ 3:31am 
请问怎么使用
Donvini  [author] 3 Feb, 2021 @ 9:34pm 
I pushed an update that should fix the issue with the orc in slow mode. Please tell me, if it fixed the issue for you or if it persists.
Fruit Boot 1 Feb, 2021 @ 8:39pm 
anyways thank you for clearing it up have a nice rest of your day/night