Total War: WARHAMMER II

Total War: WARHAMMER II

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Siege - Tower Fire Rate X4
   
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Tags: mod, Battle
File Size
Posted
Updated
381.947 KB
29 Jan, 2021 @ 5:30am
29 Jan, 2021 @ 5:32am
2 Change Notes ( view )

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Siege - Tower Fire Rate X4

In 1 collection by Gwenolric
Siege - Campaign & Battle Modifications
12 items
Description
Buff the towers to have an improved reload time, no changes on the damage or the range or the speed of the projectile. Each tower fire a volley of projectiles before reloading, this mod affect this pause between two volleys.


Feature: Affect Player and AI

1) Simply reduce by 4 the reload time of every towers in the game. Meaning a significant buff to the defenders since they will have more chances to destroy the opposing siege towers. Nothing more, nothing less.


Compatibility :

This mod won't affect anything else, is compatible with anything and overhaul compatible. It will however overwrite most of the other mods, for example, if you have something like Better Siege or stuff, everything will stay the same, except the towers will be firing 4 times faster than vanilla.

The order of this mod would be at the top of everything since it is mean to overwrite other things for exemple:

1-Siege - Tower Fire Rate X4 (This mod)
2-SFO/Lucky/Radious/ect
3-Other stuff you want

Since it is a variable from a primary table, no update will ever be needed.

Weaker version Siege - Tower Fire Rate X2 : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2377457959

PS: Image is from Vermintide 2, Taal's Horn Keep. Welcome to our Keep!
2 Comments
Gwenolric  [author] 30 Jan, 2021 @ 12:58am 
@fpssuc
It affect all towers, so yes affect both the AI and the player. Like I said, it's a primary table so it is impossible to differentiate the two type. You can't from that table buff the player towers and nerf the AI tower (I think it is not possible at all, except by using a script).
fpssuc 29 Jan, 2021 @ 3:09pm 
does it affect ai