DEADBOLT

DEADBOLT

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oLevelTrans (full level)
   
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28 Jan, 2021 @ 5:45pm
28 Jan, 2021 @ 5:49pm
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oLevelTrans (full level)

In 2 collections by darkly77
Tech Demos (Vanilla)
3 items
One Screen
4 items
Description
This level features a mechanic that uses a hidden feature of oLevelTrans. Kill Roland to see it in action.

This is a full level, as well as a tech demo

Trick Explanation

The object oLevelTrans has an "active" state. When its active state is set to 1, it triggers automatically, whether the player is touching it or not.

Trigger objects increase the active state of objects by 1. And when oLevelTran's active state is 1, it fires.

So, by setting oLevelTrans to be the child of oTriggerDestroy (or oTriggerDelay, or any new DCP trigger), you can initiate an immediate level transition.

Notes: This works in vanilla. The level itself has some a vent issue I'll sort later, and the glass wall can't be walked through in vanilla. The level also uses custom sprite sizes, which don't fully work but do the job in this case.

Made with DECP: https://deadbolt.codemuffin.com

Discuss on the Deadbolt Discord: https://discord.gg/SRMbM3hmea