Total War: WARHAMMER II

Total War: WARHAMMER II

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Amanhotep Legendary Lord.pack
   
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Tags: mod, Units
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683.015 KB
26 Jan, 2021 @ 12:20pm
31 Aug, 2021 @ 2:33pm
14 Change Notes ( view )
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Amanhotep Legendary Lord.pack

Description
This is the first part of a bigger project : to recreate the proper Dreadfleet.

It would give 4 additional LL for Noctilus to recruit :
-You can find Vangheist, the Ghost LL here : (awesome mod made by Mixu)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1951268466
-You can find Skretch Half-Dead, the skaven LL here : (adapted from the awesome mod made by ExplodingLiger)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2393096604
- You can find Tordrek, the Chaos Dwarf LL here :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2407752271

NB : each lord are incompatible with each other ! For all 3 lords, check here :
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Amanhotep is a Tomb King lord that allied with Count Noctilus in order to get his revenge. He comes with the complete TK roaster, a legendary item and a unique army ability : a light beam.

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How To Recruit :

Start campaign as Count Noctilus, find Amanhotep in the lords menu.
(save game compatible)

/!\ Amanhotep become invisible when encamping on the galleon graveyard (you can still access it with Lord arrows) /!\

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Lore

Amanhotep, called Amanhotep the Intolerant, is a Tomb King and the ruler of the city of Zandri in Nehekhara.

When the infamous pirate Captain Jaego Roth undertook a daring coastal raid, looting countless treasures from the city of Zandri to finance his campaign, he could not have predicted the consequences of his actions. Roused by the desecration of his realm, Amanhotep vowed eternal vengeance on those who had stolen from him.

Summoning forth his skeletal legions, Amanhotep commanded his tireless servants to labour night and day until they had built a warship worthy of his quest for revenge. Along the flanks of the Curse are massive statues of the Nehekharan gods, no less than a Necrosphinx and four Necrolith Colossi stand ready to protect their master should the need arise, given unlife in order to hasten the demise of their prey. The most lethal weapon at the Curse of Zandri's disposal is the arching structure that rose above the mighty warship's deck. It was rebuilt to hold a gigantic sapphire - the fabled Jewel of the River Mortis, heirloom of the sun god Ptra himself. By channelling the solar energies harvested by King Amanhotep's pyramidal tomb into the Jewel, the Curse of Zandri could direct a great beam of burning light from its arcing stern into an enemy vessel.

After many long weeks of relentless construction, the Curse of Zandri was finally ready for the hunt.

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DIsclaimer ! This is my first mod so feel free to give feedbacks and suggestions

21/02/2021 Update :
- TK heroes recruitment fixed
- Final product

19/02/2021 Update :
- Mount bug fixed
- New passive ability added : Intolerant Ruler of Zandri (give a speed, attack and charge bonus when hp is low)
- New Legendary Item added : Armor of the Duke Cheldric (give wardsave, armor and health)
- New skill added : Fleetport of Terror, 3 lv unlock at lv5/15/25 (give 1/2/3 public order factionwild; 5/10/15 port income bonus; 10/15/20 bonus trade ressource)
- Amanhotep is now a melee expert (except on his mount)

31/01/2021 Update :
- Horde mechanic fixed
- Custom meshes added
- Casket of soul mount added

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Thanks to Da Modding Den [discord.gg] for all the support.

with special thanks to: Cryswar, Crynssos, Cataph and Agemouk for their many help.

44 Comments
Leon'Ardog 7 May, 2022 @ 6:27am 
also cant recruit some units such a shame this is a great mod
sulcria  [author] 31 Aug, 2021 @ 3:30pm 
Unit recruitement work perfectly for me.

CA did change some of the Horde population mechanics so I fixed it by removing the multiplyer on VP building which make Noctilus unbalanced. I will have to set manually each VP building population price which I may do later (has it will be time consuming to do it for my 3 separate mods)
sulcria  [author] 31 Aug, 2021 @ 6:39am 
I will check it, there has been some change with last CA updates. I noticed that building price also changed.
SciMiTarZ 31 Aug, 2021 @ 3:19am 
I had the TK DLC installed but no other TK mods
sulcria  [author] 31 Aug, 2021 @ 2:24am 
Hi, I am back to my mod.
You are not able to recruit any TK unit ? that is weird, do you have TK mod installed ?
IronJack 19 Jul, 2021 @ 3:19am 
even without sfo its a problem
SciMiTarZ 9 Jul, 2021 @ 10:40am 
Hi,

I don't see any recruitable Tomb King units in the Building Browser but the TK heroes show up fine. I am playing with SFO which is why I didn't install Building Progression Icons II as its page states that it is already bundled into SFO.

Could you please help? All the other LLs work fine. Thanks for taking the time to develop and support this fine set of mods. Appreciated
Manleyfesto 27 Jun, 2021 @ 3:19am 
With the Skaven, Dwarf and Tomb King lords, then including Shadewraiths. Dreadfleet seems insane.

With Jaego Roth mod for Anaressa and then Naval fleet captains for Empire and the fleet mods for High elves. We got the theme for an epic naval warfare in TW3. It all seems so cool. Sadly, we only got the aesthetic.

I hope the project goes well :)
takara4real 7 Apr, 2021 @ 2:29pm 
Hi! Have had this issue with other mods where they turn into TK models. If i remember correctly, this issue was finally resolved when we deleted:

wh2_dlc09_tmb_tomb_kings

Under campaign character art.

I can't remember if had to do the same with the empire under culture, but for sure for TK had to remove it.

Hope it helps!
Silver 5 Mar, 2021 @ 3:53pm 
thats nice as i said earlier it wasent game breaking in annyway just a bit of but thanks for looking into it i do appreciate it