RimWorld

RimWorld

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Ore Yields (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
487.167 KB
26 Jan, 2021 @ 1:08am
27 Jun @ 1:15pm
6 Change Notes ( view )

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Ore Yields (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Neceros mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2036872981
with their approval

- Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods
- Now works with all minable things, vanilla and modded



[discord.gg]
[github.com]



Set how much material drops when you mine it from the world (in the mod settings menu.) Works for silver, gold, steel, plasteel, uranium, jade, and components.



Japanese via Proxyer



My mods:


MIT License; Copyright (c) 2020 Billy Barnes


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: yield
59 Comments
Gr13nSl1me 22 hours ago 
For those who lost the individual ore configs, how did you resolve the issue please? I know there is a mod conflict, but for the life of me I cannot work out which one. The only red error I have is;

Error in static constructor of YieldPatch.SettingsInit: System.TypeInitializationException: The type initializer for 'YieldPatch.SettingsInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B5376FDF]
YieldPatch.SettingsInit..cctor()
--- End of inner exception stack trace ---
Mlie  [author] 30 Aug @ 1:34pm 
@thesoupiest No, it modifies the yield, not spawnchance
thesoupiest 30 Aug @ 1:32pm 
Can you use this to effectively disable a resource? I'm amazed there's no mod to turn off mineable components
Prester 25 Aug @ 1:43am 
Can it also make Mining harder or just yield more? i would like to have double harvest but also have double the durability of the vein so its at least a bigger time-sink to balance it out a bit ~
pgames-food 19 Apr @ 3:42am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1543064443&searchtext=return
i used the above mod in the past, to help me get at least 1 or more resources, when deconstructing things, such as pavements or buildings
pgames-food 19 Apr @ 3:41am 
hi it might have been one of the d9m5 mods?
dninemfive something "return"
莫名某某 19 Apr @ 3:19am 
Many comments are demanding the addition of adjustments regarding the stones. So I may also venture to mention: As far as I remember, in version 1.3, I used a mod that allowed 100% of the stones to drop during rock mining (instead of a 25% chance of dropping four at a time). But now I can't find it.:steamfacepalm:
So, the function can only be requested to be added under the mod with the most similar function. Of course, it would be better if someone could help me find the original mod.
Fikus 14 Feb @ 12:35am 
@Mile , yup i know :D was angry ;) conflict with other mod dont remember which one (485 mods here)
Bless u for u work Brother
Mlie  [author] 13 Feb @ 6:59am 
@Fikus Please see the Reporting Issues section described above
Fikus 13 Feb @ 6:50am 
doesnt work....when in option it doesnt show up any recources to set up