RimWorld

RimWorld

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Rat Attack
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Mod, 1.1, 1.2
File Size
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551.943 KB
15 Jan, 2021 @ 4:45pm
1 Change Note ( view )

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Rat Attack

Description
The rats are stronger than ever before. This mod adds a faction made up of rats with very strong guns, and large rats that make all the rules (Funny Jerma985 Reference) that have even bigger weapons and armor.
These rats also just show up as wild animals meaning they can appear at anytime without a raid warning, and can (theoretically) show up while raiding a colony. Adds some chaos for those who already have too many mods and need rats showing up and attacking them for no reason whatsover.

EDIT: they can't actually show up randomly due to not showing up in the animal table for an unknown reason; if anyone knows why feel free to tell me; raids should still work though
24 Comments
ERROR_CODE 509 24 Apr, 2021 @ 6:37pm 
So the issue persists 2 months later, but it seems that cleaning worldpawns with RuntimeGC is what causes the error messages. No idea with the corpse thing though.
ERROR_CODE 509 7 Feb, 2021 @ 12:55am 
Turns out reloading doesn't fix it. The images of the rats are gone, but it still throws the error.
ERROR_CODE 509 7 Feb, 2021 @ 12:44am 
Got a bit of an issue. The corpse seems to remain even after the corpse is removed (confusing, I know) and it constantly throws this error:

World pawn Rat_T222220 has been discarded while still being a world pawn. This should never happen, because discard destroy mode means that the pawn is no longer managed by anything. Pawn should have been removed from the world first.
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldPawns:WorldPawnsTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

Reloading the save seems to fix the issue. RuntimeGC doesn't seem to fix the error when cleaning worldpawns.
[She/They] ChesseTheWasp  [author] 26 Jan, 2021 @ 1:55pm 
yeah no this mod is a mess i made in one afternoon i don't have any idea how i'd fix that
cass 25 Jan, 2021 @ 2:21am 
Loading a save that has hostile rats on the map seems to break their AI. They just wander around like normal rats (with guns).
Meow 22 Jan, 2021 @ 8:55am 
My bad, you are totally right. Once I got more wealthy they are raiding, thank you!
pgames-food 21 Jan, 2021 @ 11:49pm 
hehe :)
[She/They] ChesseTheWasp  [author] 21 Jan, 2021 @ 7:35pm 
the rats take up a lot of raid points maybe they can't attack that early in the game; i just ran tests right now and the rats showed up fine
Meow 21 Jan, 2021 @ 6:05pm 
Great idea! However, they dont seem to raid. Ive played for a full 2 months on a world where it only has the armed rats faction and nothing has happened. I dont have many mods installed either, anyone else have this problem?
Senpai_Slime 20 Jan, 2021 @ 3:01pm 
would you consider making glockroaches? I need more weird chaos in my rimworld!